Right…but world progress and the mechanics for a game are probably two different things. If you make those two the same then in order to push the top groups to compete you have to overcome mechanics that actually deter people from doing so…and here you are.
Not saying it is not the efficient thing to do, it is. But because it is, there in lies some of the issues.
Feel free to list them out, there are probably some I fully disagree with.
Right and in some ways it could be better if you got MORE experience by having to beat harder bases. It could also probably be directly correlated as to part of why there are so many awful fliers too…also, faceroll dragons. Another example of what happens when you make something too easy.
Probably also should be fixed tbh
They also dont have the same sweeping effects.
Right if the most optimal use is for me to never fight anyone and only swap with friendlies…probably a bad idea.
Nope, Im all good
Nope, getting individual glory isnt really my goal…more interested in team objectives, wouldnt really expect you to know what that is.
Lol, once again…hardly an issue.
Right, I said it because it creates a paradigm where you have to overcome doing the easiest thing in order to actually want to fight, especially fight in a certain bracket. Asking people to ignore the easiest and most rewarding thing is clearly not going to happen.
I made this to address the general dynamic of something, not just my personally effect. If I made a post called “How to be unable to effectively defend islands in the level 4/5 regions”, does that mean it in any way is based on my or my teams inability to do something? Nope, but you probably could be a bit more representative for that one.
Absolutely, youre basically asked people to avoid doing the BEST outcome.
Probably more than you think
Anyways, this was just one of the most prevalent examples where if you make the most rewarding and easiest things being the same thing are probably a bad idea.