Castle guide - What you should know about the castle buildings

Hi guys :grinning_face_with_smiling_eyes::wave:,
I made a small summary about the buildings of the castle, as I felt that there are only simplified representations for the buildings without essential information linked to the building.

It is mainly to help new atlas players or players who are just on their way to becoming an officer and feel like learning about the subject.

I hope it helps you.
(Addition: English is not my mother tongue, so please forgive small mistakes)

Old version

The HQ:

The bank

The Fort:

The tower:

New version

The HQ:

The Bank:

The Fort:



The Tower:

I won’t do anything about the refinery because it doesn’t have a special function :grinning_face_with_smiling_eyes: have fun!

42 Likes

This is awesome for beginners! THANK YOU

5 Likes

Thankss for sharing, Tami! :green_heart:

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Thank you :grinning_face_with_smiling_eyes: really happy if it’s help a few players.

(I also added a few "n"s that my keyboard missed :joy:, hopefully I haven’t miss one)

7 Likes

What is that portal thing in tower?

Well I’m glad you asked lmao ………
It’s a failed feature players hated lol
It’s a full access button!
What this you say !? :scream:
Yep with the push of a button and a portal opens to another region and allows you to bypass gates and we hated it lol
A feature we fought to have removed lol
Yep and now we are asking for full access again :man_facepalming::boom:
Do you see why I’m laughing and why I keep saying we are playing tug a war with little to no effect :rofl:
But by all means let’s now push for full access :rofl:

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Thank you, Tami. This really helps out everyone and I’m glad someone created this :slight_smile:

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Super pretty and simplified! Well done! :smiling_face_with_three_hearts:

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Well damn sounds fun , they should bring it back lmao

And the unmitigated troop loss and 24 hr defending sounds fun to you!?

The only thing full access will accomplish is too bleed this player base faster and speed up stagnation!
Feel free if that’s your idea of fun but it will not produce an objective :man_shrugging:

Awesome work Tami! These are simple and to the point! Thank you!

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This is awesome! Thank you Tami! :heart_eyes::smiling_face_with_three_hearts::hugs::dog::orange_heart:

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You = very awesome

This = very helpful

Also, can we have atlas now? :eyes:

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Nice visual

I thought the shield threshold was 50k + 10k per fort level

Level 3 - 80k
Level 6 - 110k
Level 9 - 140k
Level 12 - 170k

Can you confirm if this has changed?

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You’re right Peter :pray: thank you for bringing this up, I’ll correct it in a minute :grinning_face_with_smiling_eyes:

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Corrected :white_check_mark:
If you see something like this, don’t be shy and just bring it up. I’ll correct it :grinning_face_with_smiling_eyes:

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I liked the portals because you could move around them in a circle. I’d get a bunch of people and we’d have parades around the portals. Good times, good times. I’d also go on parades around the “mountain” gold mines. Bring back my parades. :sob:

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Ok, so I found a thread that said that the advantage of the Marshals is only available to T4&5 Castles. Is this still the case?

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Yes, it is

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Clarifying question:
“The shield can be enabled and disabled at any time outside a bubble” Does that mean that as long as the shield is not triggered, I can toggle it on and off as many times as I want without the 3 hr cool down? E.g. I can toggle it 10 times in 1 minute.