So I have been thinking about the long term growth of this game. I like playing this game but if I were to install it today and breed my first few dragons then looked at how far away Vanguard was I don’t know that I would keep playing. When someone commits to a game you have to assume that they see themselves at some point getting to the “end game”.
I assume if you took all the players in WD and sorted them by tier it would look like a bell curve with the majority players falling into the Sapphire/Garnet tier. Free to play are going to be more clustered on the lower end of the bell curve and big spenders are going to be on the opposite end. I do not believe a catch up mechanic should enable you easily push past those that put in the time but it should be enable a new player to install the game and say “hey, I could reasonably get to where the majority of players are and not spend years grinding”.
So my thought is that why not create tier egg tokens. For example we have egg fragments right now, why not create attainable full red, purple, green, blue eggs that could be used to instantly incubate dragons in those tiers. The cut off could be based on the highest tier and where most of the player base is. For example Vanguard is the highest tier right now, most are in sapphire (a guess on my part, but PG should know what it is actually), so make full egg fragments available to Gold. Once a new tier is released Platinum becomes available.
A second idea, maybe more easily implemented, would be just to able to grind egg tokens. Make a special Poacher/Beast that gives egg tokens. No limit to the amount of attacks but scaled like the crafting shards. It would reward those that put in the time. Put them in no mans land and you would even get the added benefit of more Atlas action as you had to make tactical decisions on almost plan an attack to go get them for fear of being attacked while you did it.