- Good idea
- No way
- Needs tweaking, left comment
- Why bother, who cares
Here’s my proposal to help players to not need to share their account to avoid not missing wars AND to help smaller teams succeed AND to avoid the mass war declarations when someone leaves the team unexpectedly. Interested? Read on.
1- Add a red/green war status to the Settings>War page where members can set their war status to red/green.
1a- The only players that can participate, either by attacking, backing, or defending are players that are/were green at the time of declaration. So, in 7 below, players that were green but were omitted from the war by whichever method used (tbd), they are allowed to back other members in THAT war.
1b- Changing your red/green status AFTER a war is declared would not allow you to participate as a backer in wars declared BEFORE you changed your status, but would apply to any declared after your status changed.
2- When the leader/Officer goes to declare a war, they are shown who is red/green and they can add/remove players to make an increment of 5 to declare war.
3- When being declared upon, the aggressing team can only use an increment of 5 (or any other predetermined number) to what the defending team has in green status.
4- Abusing the system…can be prevented by requiring a team in a “1” league to war with 45 players at minimum. A “2” league, 40 players, “3” league, 35 players, etc or any predefined set of multiples, 49, 44, 39, etc, they don’t even have to be increments of 5, it could be 3, 2, or even 1.
5- In 4 above, if a team is in a league and has less than the required players in “green” status, the number of players is forced to the required number when declared upon either by omitting either the lowest levels, the least active, or the least number of medals (tbd).
6- If the team does not have the required number of players, then the aggressing team is automatically awarded 5 flames for each player the team is short (similar to how it is now).
7- If the team being declared upon has a non increment of 5 (or other predetermined number) players green for war, then the number of players included in the war is rounded down to the next increment, omitting either the lowest levels, the least active, or the least number of medals (tbd).
8- League promotions. If a team has the global ranking to move up to a new league that requires more war participants (ie going from Gold 2 to 1 at league changeover or down from Platinum 4 to Gold 1) within the next 24 hours, a system email is auto generated and sent to every member on the team. If the required number of War participants has not cleared by league changeover, the needed number of players is then selected when declared upon by the method determined in bullet 5 above.
So, an example. Let’s say my team is in Platinum 2. I have 43 players green for war and am going to declare on a team that has 50 players green for war. I must select 40 players to participate in the war (making 3 red status) and when I declare, the opposing team is reduced to 40 players either by level, activity, or medals.
Questions? Thoughts? Comments?