Any team who own castles hate pirate teams. They can be annoying and painfully tiring. This would be my suggestion which would not hurt any team and would really even out the playing field in Atlas. Few changes need to be required.
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The Atlas map should be like an actual map in real life. Consider the lands like houses. If there’s a house, there should be a road leading to it. Doesn’t make sense to have a house with no roads to access the house. Does it? That will automatically ensure that every castle is not more than 1 castle deep. If the free form lands are too complicated to put roads in between, then consider like how major cities around the world have the roads between buildings. Example: Manhattan, New York City where buildings are in square blocks with streets running between every block. If the map is based off real life cities, then castles can even be grouped based on their levels. There can be the “Beverly Hills” area where there are only level 5 and level 4 castles; there could be the “suburban” areas with level 4 and level 3 castles; and the “downtown” area where it’s more congested with level 3 and level 2 castles.
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Better use of No Man’s Land (NML) castles. Following the real life map concept explained above, the roads leading up to the houses (land plots with castles on it) should be the NML castles. So basically in stead of having the NML zones bordering the edges of the map, the NMLs should be snaking through between the lands. Doesn’t make sense to have the NMLs clumped together like we have now in the center of the map.
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The Safe Zone (SZ) castles should be removed from the map where the castles are located. That would become the main island. To avoid hurting the teams who do not own castles, SZ castles can still exist, but on a separate island with only a bunch of SZ land plots. If those teams want to hit castles, they’d have to travel to the island where all the castles are located through landing first at an NML castle. This separate SZ island could have their own NMLs where the teams can meet to attack each other for glory without having to travel far to the main island. Example: The main island could be Manhattan and the SZ island could be Staten Island.
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The map should use the land space better. There are some lands in the northern hemisphere where the castles are situated too close to the border that you could hardly see whether if there is a path connecting the castle with NML castle. For example, there are square land plots with 4 castles at each corner with vast empty space in the middle. That’s just poor use of space. There should be a minimum distance between castles and the connecting NML to allow players to visibly make out the connector path. That would also mean any primarch entering the castle would travel over more or less equal distance.
Thank you for taking the time to read this. If anyone agree the changes above would improve the Atlas gameplay, please like it so that it gets PG’s attention.
I have other suggestions for the game as well, which I will post separately. Please stay tuned.