Since attackers will only need 30 secs to move from a castle to another, for those who want to have both life outside the game and a chance at defending, their primarchs to move from their teams castle to another castle of their teams should be 0.
Since you called the idea “false,” I give you my logic behind.
Castle turnovers has been happening all the time even before 30 sec patch.
If pg wanted more castle turnover, then it should’ve been more about changing the core mechanism and more about a new map that encourages castle turnover. The current map with any castles deeper than 1bd pretty much supports the opposite.
But at the same time, defense should also he possible and in a manageable way. Like many have said, this is a game, not a job. If it requires hours and hours just to defend, then something needs to be done to make it shorter and easier.
Plus, the TA system you used as to back up your idea of defining encouraging/discouraging castle turnover? It shouldn’t even have been implemented from the beginning.
The ta system, in the first place, gave the idea to people to form larger alliances that stagnated atlas.
Sure, mega alliance still would have been formed anyway even if there were no “5ta,” people looove
But it would have been formed much later and less likely to have been become “mega” sized, if atlas was more about a team v. all other teams.
I mostly agree mostly with @MALIK 's calling for changes because the current direction doesn’t seem right. 30sec change itself separately is good, sure, my team’s even taking advantage of the change. But for those who aren’t so lucky will have to suffer from the change and the super deep castles are still going to be much easier and have higher chances to be protected and that won’t change even with 30secs change.
So unless there will be a structural change, 0 seconds for you to move from one of your castles to another castle of yours is needed as a bandaid.
(Added) Besides, even for the teams that use “bots” or alert or whatever to easen up the workload of having to be online for hours only to defend, starting the game and then entering atlas take time for them too and 30 seconds will always going to be not enough for them.
So I say, structural objective/map change. If that can’t be done, keep the 30 second change to encourage offense and castle turnover, but moving your primarchs from/to your own castles should also be 0 seconds.