As the primary step for PG in addressing the “A letter from the community” is defensive towers and base defendability, this will necessitate changes in how we approach Atlas. If towers and defense are changed to promote a 3 flame standard for end game bases with 3 defenders and presumably that will mean that each “end game” point for each tier will be treated the same, that means those at end game will be getting worse glory/revive rates fighting each other where presumably there will be more 3 flame flights than if they hit down for 5 flame battles . This would in my mind necessitate a change in both glory calculations and troop loss calculations, as well as promote a change in metrics to promote hitting at your own tier or a higher tier.
As these changes will have an immediate impact on Atlas resources and game play I would hope that this significant change would be addressed rather quickly.
One thing that comes to mind would be to add a second calculation to the team glory scaling already in place, something that is based on a players tier, not their level…
• Hit within your tier buff is 0%
• Hit above your tier get a 15% buff on base glory %
• Hit one below your tier get a debuff of 40% on base glory %
• Hit two below your tier get a debuff of 50% on base glory %
One could even add in backer buffs based on their tier to deal with high level backers, perhaps based on the % of the base the backer completes.
Simply improving glory/troop loss for defenders being steam rolled is an option but would not address the overall metric of hitting down being more favorable for the attacker which is a key factor in Atlas apathy imo.
Hitting down as an individual and not just as a team needs to be addressed overall, but depending on the scope of changes PG comes up with may need “more” immediate attention.