Soooo… I’m gonna start by saying - I love the new war system. It feels much less chaotic than the old defense system, so kudos to that!
However, I’m curious why normal attacks aren’t counting for attempts. Yes, they are now limited to 7 attempts which means an ‘accidental’ resource attack would mess with that IF they were to count as attempts, but as it currently stands, people can exploit this loophole to constantly keep practicing the opposing team’s bases before ACTUALLY attacking in the war, so I don’t see how that’s fair.
I know it goes both ways - but how is something such as that loophole that is far more detrimental to a war turnout being allowed vs. allowing accidents that can easily be avoided if people simply pay attention?
@PGGalileo Would love some input into why this is the current war mechanic, would also appreciate consideration into balancing that flaw or perhaps having some kind of sanctions in place to discourage this course of action.
P.S: I’m aware there are PLENTY of problems that arise when warring, but this topic is about this specific problem, so let’s please keep it on point.