Can I ask on wave one you mention Volt tower + Cosmic. Is this 2 branches or a joined branch. Also there is no cost shown for this, can that be confirmed.
I am looking forward to seeing the look of these dragons in game. Hopefully they stay true the beautiful art
RECONSTRUCT - Active | Blue | 0 Rage
Reduces incoming damage by (0)% and instantly heals for (18)%. Duration: 2s, Cooldown: 1s.
If truly is 0% then statement is unnecessary. Just say “instantly heals for 18%. I’m guessing the number is something other than 0%? But has still not yet been finalized? Well, there is still 20 hours to figure it out.
I really wanted a dark dragon this season, but I might have to go with fergaax bc the other two are very underwhelming right now. At least I have mountos and some fire gear to use
Well as soon as you do damage they’d unsand. And each cast would cost you 1 rage while his only form of rage gain is from his shield. Sand doesnt work well on a warrior
That’s how Necryx and other sand based unters where used before the meta change to 1 dragon on speed.
Sand everything and then level 1 Ember deathgaze. Careful management of Ice Flak was the only defense.
Beautiful designs and lore for this season! Two sorcerers is a better call than invoker (in my opinion) and the legendary dragon looks worth getting this time (again, imo).
Down sides? Portraits are kind of meh. Season structure is still icky. PG hasn’t proofread their posts before posting them (human error, so I’ll let them get away with that). Otherwise, season doesn’t look too bad. Better than Dreadfrost (not that it’d be harder to do better than Dreadfrost).
Nothing got worse , with the rune on the dragon gets the desired cd that was presented .
You know how morreion describes spells in his website , this spell belongs to a family of spells that here has no damage increase therefore the wording is there . I know it is confusing and they could’ve avoided that but does it really matter ?
Also same logic as first quote .
They havent , the process of runes is very simple , in order to make them vital to the dragon they just make the spell be +1 so the rune is -1 . The final desired result is the runed dragon . There’s a catch here though , the balancing happens with the mythic rune , legendary and epic will indeed make the dragon better than first showcased by cf if you do the math .
Read my reply to same logic applies there .
This is incorrect , dodges or gales have small damage that can never be a major factor to destroy towers , it is even useless being there when the dragon has two insta kill spells like gaze and lightning bolt .
I was also hopping it was a mistake but it reminded me Fergaxx doesnt have a real gaze , but a very small AoE freeze with a small radius like a gaze that does insane damage , and that spell is hp based so makes sense . So yeah I think hp is correct here .
Means there is no cooldown , you can cast that sand endlessly and it is gonna stay sanded till the tower takes damage .
Explanation above !
This is correct
Also correct .
You cant do that cause you’d be gated by ammo , and debuffs dont work like breath amps .