The current Atlas feels almost too realistic, which is good in some ways but right now it carries a lot of the problems of warfare in the modern world.
You hurry up, prepare, build up and then you realize that you can’t really afford to fight anyone because it will either start WW3 or if you do, you will immediately be so weak someone else will come and crush both of you. You get all your troops, all of your shards and islands and what not but then you do what exactly? That is the current idle that seems to be here. I know wars were proposed as a way to offset this and maybe they will help or they might make things worse, really hard to say.
For example…this current event. It is a glory event (a modified troop kill one). So, you go out to attack team A…well then team B is going to get involved, possibly team C. Then…you call in team D to help you and so on. Maybe team E is sitting there watching and sees you fight and then waits until all are weak and then kills what is left…that makes a lot of it hard to do simply because of that. Not that troops should be infinite but…this could be months set back if done incorrectly.
I think Atlas, for the most part has such a disconnect from the core game, although given the current price gouging on that side, maybe it is a good thing haha. A lot of what you do in the core game does not really translate directly to Atlas and vice versa.
The amount of work that goes into troops and how essentially they are to do anything kind of limits your ability to just play the game (much like how limited both clocks/energy are on the other side -____- ). In any case, just from the players side, it is a fantasy game with dragons…war is good but maybe not the logistics/prep side as much? Or streamline the ability to build up and fight? It is really, really, really hard to balance, it things are too lax people just get steamrolled and if they are too stringent like in the beginning…people just sit there looking at each other.
The next step is to try and come up with a solution but I figured, first step. was identifying part of the problem.