People will still pay PG to be the first to have new goodies, and will continue to pay for the sake of advantage and progress even at the top. The problem PG faces come from it’s own blinders. They would have an exponentially bigger player base with more people spending for advantage sake if it were possible to reach the finish line, even if that finish line continues to jump forward as it currently does. That is why people constantly reference MMO’s because the correlation IS relevant. The spenders are going to be the one’s Who fancy portraits and titles and get to be “world firsts” but halfway-3/4 the way through the season or current expansion and everyone has reached the end of is grinding out the end-game content IF they are serious and put in the time and effort.
That’a why those kinds of games continue to be played for 15-20+ years and they don’t have to offer incentive to people who have quit to come back to their game because it’s not being sustained. The game itself is the incentive and most people who quit those games simply don’t have the time for them anymore - not because they are disgusted and frustrated with Blizzard. The people who are disgusted and frustrated with Blizzard are mad because they aren’t getting new content for their favorite title or a Diablo 4. Recognize that THEIR player base was mad about a shift into the mobile arena.