I think it’s time for the “fixers” to take a look at the Dessicating Sand Spell now that such an amazing, important dragon (Necryx) has it as a main spell.
It has been partly broken and listed as a “known issue” since it came out, and hindered the performance of Hauheset greatly (although he’s still a great dragon). And it would be a terrific spell if it worked more reliably.
It’s first issue is that it doesn’t always “land”. I’ve had support tickets assuring me that it’s just a visual glitch, that the Sand is actually there, it’s just invisible. First of all, even if this were true, it remains a big problem. You need to be able to see which towers you’ve sanded, and so does the attacker behind you, or else you risk blasting it off. But it is in fact not just a visual glitch: you can clearly see the “missed” towers continue to fire, and your dragon continues to take damage from sanded towers. Sometimes they even continue to fire after being sanded a second time.
The second issue with the spell is that it interrupts the dragon’s ability to fire. Once I apply it, I have to tap the screen twice to resume fire. The tap immediately following use of the spell is “empty”. And this has been true of every dragon I’ve used that has the spell — Hauheset, Sekhem and Necryx. Lockdown is a similar spell, and never had this issue. As soon as you tossed a net over a tower, you could immediately blast away at another tower as soon as you touched the screen again. Why is Sandstorm different?