Here is my dragon!
Ostrata, the wild drake
Ostrata live in the densest of jungles in Atlas, where sunlight never touches the ground. The people of Atlas believe that these dragons are the embodiment of the jungles nature, wild and unnamable, cut one tree down and 3 more grow in its place.
Ostrata, Mythic Earth Hunter
Switches between three breath modifiers: Overgrow, Nature’s Wrath and Heal.
Breath damage is increased by 50% and freezes towers for 1 seconds. Switches to Nature’s Wrath.
Breath damage is increased by 100%. Switches to Heal.
Breath damage is increased by 50% and destroying towers heals the dragon for 5% of its modified HP. Switches to Overgrow.
Dragon moves at 25% speed and cloaks for 3 seconds. During the cloak dragon has 100% increased rage generation. 3 second duration, 6 second cool down.
Dragon stops moving and dodges all non-beam attacks for 3 seconds. During the dodge, dragon’s breath attack costs 99% less. 3 second duration, 6 second cool down.
Freezes towers around the dragon for 1 second. Towers frozen will take 50% increased damage from all sources. 1 second duration, no cool down.
Ostrata fliers must manage their breath modifier to get the most out of their flight. While you could only use one breath modifier, the dragon flies best when they are constantly cycled to mach their need. To aid their attack, Ostrata has three defensive spells, however, another obstacle is the long cool down of Regrow and Untameable. Regrow briefly cloaks the dragon and allows for the dragon to regain rage while Untameable allows the dragon to dodge some damage but also attack towers. When these spells are on cool down, Ostrata must use Silence and Overgrow to constantly freeze towers until they can use their spells again.