There has been discussions here and there, and also there was a thread on past forum regarding this topic, and I really liked it, so I thought of putting a new thread up to focus on this issue. Now, there will be some rebalancing to the warriors done, which will be
I think this will slightly make the warriors stronger, but as it was clarified in the thread, it doesn’t result in increased damage per second, so impact won’t be really big, I guess. Well we really have to see.
To quote in some of the opinions that I really agree from previous posts,
So, I guess in summary, current problem with warriors are that
- No room for skill or planning intervening the outcome of game result.
- Too weak to be a tank at current state of the game. Especially at higher levels.
I’m not really in a favor of fixing warriors just to be a massive tank again by further increasing their basic stats, that’s giving a easy raid without any thinking. So I would like to throw in some ideas on design that might give some strategic edge to warriors. Values should be adjusted. Haven’t really thought it through.
Lockdown ability of some sort.
Idea 1: passive spell that gives dragon an ability to freezes tower for 5 sec when tower’s hp is reduced more than half by dragon’s flame.
Idea 2: white or red spell, 2 rage, duration 2 secs, lockdown any tower that is damaged during the duration of the spell. Cool down of 5 sec. lockdown will begin when the spell is over, so dragon will take damage at least for 2 sec.
Improve some of potentially strong warrior spells.
Idea 1: white battle cry. I know it sounds OP, but give it a cool down of more than 10 sec to prevent abuse. This will make a great lead dragon.
Idea 2: white vampiric touch, 2 rage, no rage gain, 3 sec cool down.
Give an ability to strategically select resist.
Only idea I have now is a white one rage spell, that gives resist on first tower that the dragon damages after casting. Cool down of 3 sec?
More and more I think about it it comes to white spell or passive spell, probably because warriors (and sorcerer’s too) can’t take down mage towers fast enough.
I guess that’s why Skarr and Zamarok was a good design! I don’t have them since I don’t have the luxury to get all the divines, and warrior will be my last choice, but these dragons did make me think a little bit.
Anyway those were my thoughts, any criticism welcome