I’m a believer in progressive game development and enhancement, but I am disappointed in the new chest opening visual.
The dragon animation may be cute. Once. But to have to click skip every time is painful to say the least. And it’s not every time, its twice. Twice as painful. What’s more, it is a waste of good coding, battery life, and processing, especially in the light of much more significant issues that plague the system like not being able to open basic functions (get into atlas, open a castles tab, use a portal) on a frequent and consistent basis.
I like the visibility of what’s in the chests, but the font is tiny and the scrolling … well I’m not a fan.
I cannot fathom the design decision to place swirly background graphics on each of the chests opened. This to me is also a waste of good coding and graphics power.
The contrast between font and background making it increasingly hard to read. This would significantly fail the accessibility standards for readability.
All in all I find this an underwhelming and seemingly pointless addition to the game, and a distraction for PG from the core issues that are driving people to quit in frustration. It took more than 10 attempts to get Atlas to open on my phone this morning. Why do I persist? Because I am a leader and people depend on me to be there. I am committed to THEM, not to the PG view of the game where multiple recurring daily issues are to be considered the ‘norm’ and ‘thank you for your patience, the team are looking at server lag’.
Please PG, take a good hard look at where your resources are going. Don’t skimp on server architecture for the sake of a pretty dragon chest-opening animation that is old the second time you see it. At least give us the option to hide it in settings.