To be honest, I had mixed feelings about the cadence change: the constant resource hungry events can be super exhausting, and monotonous, but that applies to some of the PvP events as well.
Breeding: Boring as hell, most of us only plays with the baby dragon after the first few hours
Fortification: Grinding for wood constantly - at least we’re not idle for the whole week
Kingdom wars, fight pits: since the mega coin they are just meh…
After the 25% reduction it was so great for me, for the first time I could reach the 500 sigil prize by Saturday dawn, so I had some free time during the weekend, and I could help my teammates more. Okay, I am the Time Lord in my team with 900-1200 days worth of timers (and I am just E2P).
And we have just arrived to the big problem with this cadence: the shortage of timers. Even Atlas can’t give us as much we need for this accelerated pace… but
PvPs are so terrible without the IF, and just grinding, and grinding to get the most points… Now we will have them every second week again, which is … eeer… not something I fancy.
To find the right rhythm of events, with sufficient - but not too generous - supplies provided is a diamond shelled nut to crack. I guess this is the point where Red’s idea about the XP event could have been a fantastic improvement.