Failed PvP Attacks: Give Points to Defending Team, Bonus for Defender

#1

When someone fails a PvP attack, the points they could have earned should go to the defending team. Successful attacks on a defended base should also get a defended bonus.

4 Likes
Defending against a mega should let you gain 25% of those points for your team if they fail the attack
Pvp events possible points for defending
#2

Lol so no energy used and u want rewarded nah

#3
  1. Events use to be this way
  2. Not points to the individual, VP to the team. Or in Temple Raid, path progress.
  3. I think people who take defended bases should get more points, but every benefit should have a risk. The risk in this case would be giving points away.
  4. This would also aid with mega quits.
3 Likes
#4

Or pg can make mega quits 0 points

1 Like
#5

Yes they could. I then go back to points 1-3. This isn’t a solution to mega quits, just a suggestion to events.

#6

Anything that increases motivation to defend is a plus in my book.

1 Like
#7

The motivation to defend should be not doing poorly in PvP. I don’t know why you think there should be any more motivation than that.

#8

Maybe it depends on league, but I see very few defended attacks during PvPs except for the last minutes of a round. Perhaps it is because of the overwhelming number of incoming attacks - a reward might increase participation and make the game more fun/challenging.

#9

-edit2-
Saw that the points are for VP instead…

  • How will the point be scaled (since players get VP from failed attack atm)?
  • Will the number of defenders affect it?
#10

Base points possible - base points earned.

For the attacker, yes I believe it should. For what the defenders’ team earns, I don’t think it should.

#11

Defending ur gaining prizes thru ranking on event and ur gaining league points thats enough motivation

#12

I disagree.

#13

What am i rewarded for war defense? Same as pvp its always a give me

#14

I think topic here was PvP only, but yes, there’s been quite a bit of discussion elsewhere about improving war mechanics.

#15

its defense same thing should not be rewarded for defending your team your reward should be the succession and win! you get the same as a war defense,atlas defense,And PVP Defense if they up one they will up them all regardless pretty much same topic

#16

Difference is that losing an attack against a defended base in War does give something - a defense point. Winning an attack against a defended base in main game gives more medals. This isn’t completely out of left field, but I understand that you aren’t for it.

#17

And defense gives them low points in pvp and stop them from personals so therefore same as defense in wars and success gives regardless a rubie or something on all defense regardless u shouldn’t need rewarded to defend

#18

It’s mostly I want rewards to those who beat a base triple defended, but believe everything has a balance - hence the TEAM reward for shooting dragons down.

#19

I can definitely get on board with this idea!

#20

Lets say you and the enemy team can both take 20 tiles with your energy.

Your team successfully defends 25% of those attacks and the enemy defends 0% of those attacks.

You gain 20, the enemy gains 15, net 5.

How about increasing the team rewards?
or… be on a team that actually plays as a team.
They typically win more events than not :smirk:

1 Like