There needs to be a better and more fair way for everyone in all time zones to get points in the fortification and feeding events.
Everyone has experienced the frustration of logging in for a fortification or feeding event and finding all of their resources gone, that no one has a good amount of resources to steal, and that if you gather enough resources, someone will steal it before you can use it. For that reason, it is crucial to be online RIGHT when these events start to get points.
However, with this game being international, it gives an unfair advantage to certain time zones (not always the same ones). Even if PG decided to add treasure hunt with a timer for when the event will start, it’s still wouldn’t be possible for everyone to have the same shot at getting points. There needs to be a way to help out players who are asleep, at work, or have some other conflict. I’m not sure of the best way. I’ll put a few possibilities below. Feel free to comment with other ideas or tweak mine.
Have a higher amount of resources protected when the event starts (based on their level, so they can actually have enough to build or feed). Have that protection last for about 1 hour after the player logs in. Maybe have the protected amount decrease over a period of time if they don’t log in, but allow them enough time to sleep or work (so maybe like 10 hours after the events starts?).
Maybe at the start of the event, take all of their needed resources for that event (wood for fortification or food for feeding), and turn it into a resource pack. That way they can use what they had saved up whenever they log in.
A combination of the above ideas could work too.