Fortification Planner - Updated to V3.08.0 (L75 Towers Now!)


#145

V3.05.1 Update
L13 Incubator & castle added


#146

Little bug report.

Elemental flak level 64 adds Elemental Ember count. Level 64 only requires lumber, not embers.


#147

Fixed TY!


#148

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.


#149

#150

Reopened for lvl 70 towers :rofl:


#151

:roll_eyes:
That’s too far for most of us (especially me :joy::joy::joy:)
I hope I can survive next fort without building too many…


#152

I’m still using v3.03 :rofl:


#153

Make sure you update it when you hit L60+, there were two incorrect registry entries for flaks and ice turrets above that threshold that came out in 3.05.1/2 recently :grinning:


#154

I generally like to start with a clean slate for each next fortification event, so I just grab a fresh copy then. I usually plan two events ahead, so I tend to be 8-12 weeks behind on the latest version.


#155

Will do! My crystal ball says that won’t be for another 9 forts at least, so I have another 3 seasons or so before I need to change… :rofl:


#156

That’s positive


#157

@mechengg

First off thanks for updating this. I was working on on some scenarios today and noticed that the bottom section wasn’t calculating event points. It doesn’t look like it is incorporating requirements either.


#158

:thinking:

Lemme check that really quickly
Doesn’t look like you entered the quantity into the qty column…


#159

You have to put in Qty


#160

@mechengg @SKADE

Skade’s correct. I screwed that up. Sorry for the ghost hunt. :see_no_evil:


#161

I’ve spent A LOT of time with this spreadsheet and made the same mistake myself. Thanks @mechengg for such a great resource!


#162

Have to say that column is a bit funny anyway, how many builder huts do you expect people to be updating? :grin:


#163

It was originally in there for people to quickly upgrade 2 farms or 4 farms/mills at the same time instead of doing them all separately. :slight_smile:

I could get rid of it, but it’s not doing much harm right now to keep it :slight_smile:

It’s also nice to zero them off during the course of the event or when you are planning, rather than having to retype all the levels in.


#164

Oh yes, I do actually use it for farms even, I just ment in the lower section.

Your point of zeroing them off I hadn’t though of. Probably mostly something that works at high level where towers are real expensive. I generally have at least 3+ levels to put on a tower, so can’t really flag it as “done” easily.