The game economy has changed in the last few months, so I’m making a list of current scarcities. These are resources that have very tightly constrained supplies, with no or limited means of getting more:
Resource: Rune dust
Level of severity: Extreme
Rune dust was almost completely removed from the game economy for the last season. Spring has “more” rune dust in the seasonal lines, but the amount is still completely inadequate: the sum of one winter branch + one spring branch’s worth of rune dust is still not enough to upgrade a single mythic rune to expert. You also get two other runes. We also have a shortage induced by the previous season’s near-complete absence of dust. And I hear rumors that, in ancient times, people could actually upgrade non-season runes, too.
The current amount of dust is not still not enough to raise a single mythic rune to an expert level. There isn’t an alternative source of dust, so this is crippling for anyone who started in the last 4 months. It’s an entire part of the game that people can’t access.
Recommended fix: the amount of dust in current lines should probably be doubled. Ideally, the difference should be credited to anyone who claimed existing rewards, because merely putting these changes in future branches will cause the backlog of level 1 runes to grow.
Alternatively, rune dust drops in silver chests could be raised by a factor of 100x and dust from salvaging runes raised by a factor of 10x, but this seems unlikely.
Resource: Black pearls
Level of severity: Extreme
Black pearls have been removed from all seasonal reward lines. The only current source of them is in gold chests, where they drop in 225/100 quantities, i.e. nowhere near enough to level up perches at any sane rate.
The only reason this isn’t as much of a problem is that perches aren’t incredibly useful for people who started in the last 4 months, and supplies were more plentiful before then. Still, it does cripple our ability to compete in feeding events, and as long as those exist, this hurts us.
Recommended fix: change legendary pearl drop quantities to 1.0-1.5k. No one thinks that pearls are more valuable than embers, and gold chests are the only source of pearls.
Resource: Fire/Ice shards
Level of severity: moderate
Fire and ice shard claims in seasonal branches have been sharply decreased. This is probably a good thing, since most people who’ve been playing for 9+ months have too many of them. However, the drop rates for them from gold chests are extremely low in all events (6-7%), so if the seasonal rewards aren’t sufficient for your needs, there isn’t a good way to get more.
Recommended fix: raise probability of shard drops from gold chests in 1-2 events. If fortification only, increased incidence in gold chests should come at the expense of tower boosts and lumber pack drops. If fortification and breeding, increased incidence should come at the expense of tower boosts and XP potion drops. No one likes seeing those in gold chests, and it’s worse when there are real shortages.
Resource: Healing potions
Level of severity: situational
Healing potions are required in large numbers during fort/feeding events, because those events rely heavily on grind. But their drop rates are low, and (unless something changed during the last one) the bronze chests’ 5x healing potion rare drops do not appear during fort events, meaning that if you run out, you can’t feasibly grind your way out.
This is less bad than the other shortages because there are actually things you can do to prepare for it (by grinding/buying up a stockpile of 200-400 potions toward the end of the preceding PVP event, or 400-800 if you suspect a fort+feeding event sequence), but this is a horrible solution, especially since feeding has an unpredictable schedule.
Recommended fix: introduce 5x healing potions as rare drops during fortification, increase frequency of common and rare healing potion drops during feeding (at the expense of frequency of tower boosts).
Severity: Varies based on league. Extreme in Diamond, nonexistent in low gold
Hammer spam is the primary way to defend bases, and hammers are hard to come by. They appear in 1x quantities from bronze chests during some events, and in moderate quantities team prizes, and I believe that’s it. For any high gold team on up, the supply is a real issue.
Recommended fix: This one is hard because there isn’t a good, existing, plentiful source of hammers. Rare 5x drops in bronze chests? Increase hammers in team prizes on per-league basis, based on per-league weekly usage stats? More hammers as Atlas prizes, under the assumption that the more competitive teams will need them more? Hammer packs that can be bought for gems in the forge? Significantly boost hammer drop rates from defending / shooting down dragons? Not sure.