Game Play changes to reduce Early Quitting in Atlas

Hello Dragon Lords,

Today we’re going to go into a bit more detail about our plans for battling Early Quitting in Atlas. We detailed last month that the intent is going to be changing how the scaling of Glory worked to help disincentivize leaving the match before the 50% mark. We want to also note that there are many factors that go into the calculation and we are only changing 1 of them.

Previously the Glory earned from attacks would scale based on how much of the base was damaged starting from 0% to 70%, which scaled Glory by .10 to .90 respectively. This made it so after quitting the game you would still gain a significant amount of Glory if you quit the attack at 40%.

Break Point Scaling Factor
0% Destroyed .10
70% Destroyed .90
3-Flame 1.00
5-Flame 2.00

In this update we’ve reworked the Glory scaling system to have the Glory scale linearly after reaching 40% destroyed with the base. This means that the Glory earned will be scaled at .10 until reaching 40% of the base destroyed. Once you get to 40% base destroyed it will start scaling from .10 to .90 until you get to 70% base destroyed.

Break Point Scaling Factor
0% Destroyed .10
40% Destroyed .10
70% Destroyed .90
3-Flame 1.00
5-Flame 2.00

When can we see these changes?

We’re currently aiming to have these new parameters out on March 1st. Of course, this is the current projected time and actual dates could change. Please stay posted here for any updates if we plan to change the date of release.

As always, we’ll be monitoring the changes we implement and feedback from the community.

Cheers,

PGRamenWithSoup

Update (12:18pm PT): The release date of the gameplay change will be pushed to March 10th.

Update (12:49pm PT): The changes has been implemented and will be active once the PvP downtime has ended.

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