I’ve never encountered it before, but this event our team got out to a slow start (or rather, other teams go out to a faster than usual start), and we got stuck in the bottom, and drew our first Blackblood PVP.
There are three problems with this implementation of dealing with the odd number of teams.
it does not appear to be distributed fairly - we’ve drawn the PVE base 5 out of the last 7 rounds, 3 PVE, 2 PVP, 2 PVE.
the victory points available are only the base 224k. No bonus point potential.
The combination of 1&2 makes it extraordinarily difficult, if not impossible, to get out of “the pit”.
That brings us to
- the points for a mega on the Blackblood PVE are << than a regular PVP.
~ 9000 points for a regular PVP mega
~ 7200 points for a PVE PVP mega
That’s a 20% hit. During the bonus week, this is particularly devastating.
@PGGalileo this is something that needs to be addressed.
I filed a ticket with support, but all I get is “we are aware of this and will forward your comments”. Not that I expect anything different, but this has been around some time, and I suspect is very low on the “problems to fix” list, if it is there at all.
Three adjustments are needed - distributing the PVE_PVP more evenly, say across the bottom 5 teams, a point adjustment for the VP awarded (maybe a typical amount for a bonus among the bottom 5 teams can be given), and a point adjustment for individual points. As it is, the PVP_PVE is ever so slightly higher than the points for Gustav.