I hope everyone is enjoying the start of the Strange Lands season. I have been in game a lot so far this season, and I am enjoying flying with and against many of you. I want to give everyone a head’s up about some minor adjustments to game balance coming next week. We see ample evidence in our win-rate data that Gilas is over performing relative to other seasonal legendary dragons, and we are going to apply some post-launch tuning next week.
Gilas’s over-performance comes from the long durations and low cooldowns of its defensive spells. It is too easy to cast Sandstorm just as an island’s first attacks go off and when Sandstorm’s duration is done, fill the time when Sandstorm is on cooldown with Distract’s invulnerability. Gilas’s extra ammo from Quickdraw ensures that this dragon can destroy the island’s shield tower and several red mage towers before needing to cast Distract.
We’re happy with the general gameplay pattern here and have no intention of removing it, however, it’s currently far too easy to avoid non-beam damage just by casting these two spells in sequence. We’re going to shave 1 second from the duration of Sandstorm and 1 second from Distract’s invulnerability duration. This still leaves Gilas with two powerful defensive options but raises the skill required to time their use correctly and creates brief windows of vulnerability. This should give active defenders a chance to succeed that is more in line with other legendary dragons.
I want to end with two important notes.
First, we’re super happy that a high-adoption branch like the discount dragon has put an effective hunter in the hands of many players and have no intention of crippling Gilas’s performance. We’ll be watching win-rates and other in-game performance data around Gilas very carefully and will follow up if Gilas’s win-rates are not in-line with other seasonal legendary dragons. I have every confidence that Gilas will remain a very effective dragon after these changes, and expect that this dragon will still be a little on the strong side. As noted, we’ll be monitoring this closely.
Second, post-launch tuning is not something we do lightly, but it is an important tool that I think you’ll see us using slightly more of in the future. We test these dragons thoroughly (shout out to GPF testers! woots!) but there is always additional learning when many thousands of players start flying the dragons or building the towers.
Have a great weekend everyone, and I hope you all defeat many Temple Raid guardians!