Glory Scaling discussion.
Hello everyone, (this… is a long read… sorry, I type fast)
For me, this is honestly the first time using the forums, previously to this I have just seen what teammates show me, and didn’t even know where to find the forums. I fly dragons and try to enjoy the game, so please forgive me and excuse any ignorance I may have regarding the discussion to follow.
In my opinion,
Glory scaling as it currently works and previously has worked is wrong, its a broken system.
Basically it WAS mainly castles owned, now its mainly team AP… both of these alone can be manipulated, and it promotes a poor and unfair gaming environment, which only seems to encourage a bullying greedy monopolization of atlas type of environment.
Glory scaling shouldn’t measure just one main aspect of the game, (yes i understand the basics of player lvl etc… exists too) but, it should take into account any and all significant and pertinent aspect of the game.
Please read and let me know if you have any ideas as to pertinent parts left out or not being factored in which you feel should be. So if you know more on this then I do, and know the down and dirty number crunching parts please enlighten me.
Glory scaling should be a certain calculated % based off the following set standards:
1- player level
2- team AP
3- team rank based off castles owned
And 4- (explaining this because it involves a few parts and adjusts for a few reasons).
A - Castle lvl:
Only lvl 5’s should be 100% glory (as they are the ONLY castle with max infrastructure so therefore should be the only 100% glory option for ALL teams in atlas regardless of all other glory scaling factors. Currently teams with lvl 5’s don’t even man these castles because they don’t get attacked, there is no incentive. Instead of earning these castle like in any other game, they are allowed to sit fat dumb and happy. This is a poor gaming environment.
Currently lvl 4’s are 100%, and shouldn’t be. They aren’t max infrastructure, so in no world should they be 100% glory. Why are they categorized as equal glory as a lvl 5 castle that gives more bonuses? and no one even wants a lvl 4 castle because top 10 teams gang bang farm these for “easy” glory instead of attacking teams their own size, hordes are being used to farm a few because they are allowed to, encouraged to take advantage of a broken system).
lvl 2, 3, and 4’s should have a certain % of glory scaling either added positively or subtracted negatively to them.
Example: A lvl 4 gives say… 80-90% … a lvl 3 - 60-70% and a lvl 2 - 30-50%. Based on the first set 3 glory scaling factors listed above, and 4th glory scaling factor further explained below.
- So if a team is same glory scale (based off the set 3 listed above) nothing is really added it’s all 100% and defaults back to player level… regardless of castle lvl, because its a fair fight. Team A should be attacking team B.
- Now, If a team is significantly bigger/stronger then another they choose to attack, then negative glory scaling % is adjusted based off how much bigger they are and the castle size they are attacking. Team A is encouraged to probably not attack Team B fo this reason.
- If they are smaller/weaker then the team they choose to attack, then positive glory scaling % is adjusted for per the same standards. Team A can attack Team B as they will get good glory, but they will be challenged and there would be consequence (further explained in part E of this).
B - Team size:
How do we measure a teams size? Simple:
Ranks 1-10 (these are the true D1 teams, and they each basically have 40+ castles… so they have 400+ castles to choose from PLUS any lvl 5 for 100% glory… plus NML)
Ranks 11-25 (these could be clumped into D1 but are probably closer to ranks 26-50 and only have 20-30 castles so could go either way, but they are closer in strength to D2 teams)
Ranks 26-50 (26-100 are all basically similar in strength)
Ranks 51-100 (could scale up in glory as stated above)
If you attack any team that ranks the same as you it’s most equal glory… so 100% give or take player lvl and castle lvl…
Simply put - if you attack up a certain % is added! If you attack down a certain % is taken away.
This encourages larger teams to not bully smaller teams.
This encourages smaller/weaker teams to hit equal and higher teams.
This encourages same size teams to fight a fair fight…
but it’s not unfairly balanced because not everyone can attack teams ranked 1-10…
D - choosing your fight:
To eliminate meat shields… a % of glory could be added to a lower ranked team if they decide to choose and move to a bigger teams castle and trap a larger player/team. The larger player/team came to fight the team holding the castle not 50 other lower ranked smaller players/teams trapping them, so they should not be penalized for a horde of trappers 400 lvl’s lower then them. Instead they would fall under the same glory scaling ratio as the team defending the castle and yes maybe their player lvl plays into part of this so though its not 100% they are still worth decent glory for the player they are trapping as they should be because that’s a fight they are choosing to fight, and I feel that’s a fair compromise.
On the reverse of that, to eliminate bullying… if a larger player/team comes to a smaller fight to help, well they again are choosing to fight that fight and would fall into receiving less glory for anyone they trap/attack/taunt… and the smaller team receives an added boost to power to attack that player team that is unfairly matched on their castle, unless of course its the same size player/team fighting eachother on that smaller teams castle.
E - revenge:
As a safety net there could be also added in a “revenge glory % scaling” which would allow a team a certain % to be added to a another team that hit them if the fight is outside of their equal team rank… make sense?
If team rank 150 is constantly farming team rank 15… just to bleed their troops for another allied team that wants to attack them and is of the same size… well they are choosing to do that and there should be consequences that allows the team ranked 15 who’s being farmed by the team ranked 150 to revenge hit them back at their castles for say a certain time frame or amount of damage… instead of receive horrible glory from them. so a certain “revenge glory %” is allowed. Also promoting a fair fight environment.
I feel this takes into account all pertinent aspects of the game plus encourages a fair fight and a healthy gaming environment in atlas.
It accounts for revenge hits.
It accounts for bullying.
It accounts for sandbagging.
It accounts for Meat-shields.
Thoughts? I know this was long, I’m just tired of seeing one system update failure after another because glory scaling is factoring only one main part of atlas instead of all pertinent parts of atlas. If a team/player can manipulate the system they will, factoring in all parts, they can’t manipulate the system. It provides a circle of life balance to the game. If one team gets too strong, they should struggle to find more glory and seek it elsewhere. If one team gets too weak from being ganged up on they should be able to find glory easier! Its all a scale and i feel best balanced by taking into account all pertinent aspects of the game.
The current system CAN’T be fun for the teams running around in hordes using the steamroll tactic to monopolize all of atlas. That HAS to be boring to constantly not challenge yourself.
It also CAN’T be fun for the teams on the other end of this broken system constantly finding themselves in an unfair fight looking at teams less then half their strength owning more lvl 4’s for example then they have, not because they aren’t big/strong enough to hold them but because the system has always been broken and encourages the wrong aspects of what I feel the games gold of atlas is.
Yes, someone is always going to win more and someone loose more, that is part of a war game, but to promote a fair fight, player friendly gaming environment that can be enjoyed by all, i feel that all the above aspects of both the set standards of glory scaling AND the adjusting standards I’ve mentioned should be taken into consideration for how we all get glory.
Thoughts? Comments? Suggestions? Criticisms?
Thanks for your time.