Why are we adding a new Tier?
We want activity in Atlas to be rewarding. Many active Atlas players have max-ed out some of their Gold 1 Primarchs, so many Primarchs are slowly accumulating additional glory. We see introducing Gold 2 as an opportunity to continue to reward player activity and glory gain. Those who are active in Atlas will be able to evolve their Primarchs to higher stats with Gold 2.
What are the Gold Primarch Stats?
Making the total Gold 2 (up from Gold 1) stat increases out to:
- Destroyers: 7% increase to Attack, 7% increase to Defense
- Trappers: 30% increase to Attack, 5% increase to Defense
- Taunters: 10% increase to Attack, 10% increase to Defense
- Siegers: 5% increase to Attack, 50% increase to Defense
What are the other differences between Gold 2 and Gold 1 primarchs?
Note that Escort Capacity has some increases across the board.
Trap duration has also been increased from 20 mins to 30 mins at max level for Gold 2 Trappers.
Finally, we’re planning on upping the Max Troops Killed from 15k to 20k for all Gold 2 primarchs and applicable at all levels 1-30.
What is the release schedule?
We will go live with Gold 2 Primarchs with the Atlas Unearthed Season on June 23, 2022.
What constraints will Gold Tier Primarchs have?
As with Gold 1, the new Gold 2 tier will only be summonable if the player’s Team owns a Castle.
What happens if my Team loses all Castles?
If a player’s Team loses all of their Castles, all Gold-tier Primarchs will be unsummoned and Troops on them will be returned to Barracks. The Primarch summoning UI will also disable and hide the Summon button.
Any changes to lower Primarch Tiers?
Yes – the Bronze 2 and Silver Tier Primarchs will have their Research and Training costs lowered. This will make it slightly easier for newer players to close some of the gap with existing high-end players while still preserving plenty of advantages for those long-time players.