I know we’ve talked about this a lot over the past two years, but it’s getting rediculous. There have been posts on this on the old forums to boot, and some on the new forums as well (but I think they are either closed or a completely different suggestion based on my use of the much neglected search button), so this is my take.
If a player has more than X of item Y, Gold Chests stop dropping item Y until player has less than X.
This should apply to multiple items including but not limited to the following: Ice Shards, Fire Shards, Black Pearls, Healing Potions, Tower Attack & HP boosts, Dragon Attack & HP Boosts. I’m talking about making the code work for an excessive number of these items, so that new players or players who need these items aren’t punished either. When we had valors, the gold chests were programed NOT to drop the legendary ones if we already had one in our inventory. Thus we know that code exists.
And I know people have a lot more than me out there too. It’s getting excessive.