We know there’s been a lot of talk around Healing Mark, Spring’s Renewal, and other healing-based spells recently. We wanted to provide some further context for changes to Healing Mark, which went into effect around the time the Springveil Season launched.
Healing Mark is a healing-based spell that should function similarly to other healing spells, but previously did not. Other healing (and even some damage) spells in the game work off of “percentage HP”, where HP refers to the unmodified, base HP of a Dragon. Healing Mark was an outlier spell that was working off of the modified HP instead (by way of HP boosts, Research, Dragon Riders and Gear, and Runes). With the updates that recently released, we adjusted Healing Mark to operate on base HP versus the previous modified HP, standardizing all healing-based spells.
With this change, some players noticed a weakening of Healing Mark performance depending on how modified their Dragon’s HP was (by way of HP boosts, Research, Dragon Riders and Gear, and Runes). Because of this, we have buffed Healing Mark’s healing power to compensate for the change from modified to base HP. Healing Mark previously healed for 10% of a Dragon’s modified HP. Now, it will heal for 18% of the Dragon’s base HP. We increased the percentage healed as a way to have Healing Mark retain comparable or better performance based upon commonly applied HP modifiers.
So what happened during Springveil launch? Why was my healing all over the place?
When a server-delivered update rolled out on Tuesday, March 6th, the behavior of the Healing Mark spell was standardized to operate on base HP rather than modified HP. This resulted in reduced effectiveness for dragons with HP modifiers applied, so the next day (Wednesday, March 7th), we pushed an update that changed Healing Mark’s percentage of base HP healed from 10% to 18%. This adjustment was aimed at compensating for the performance impact of shifting from modified HP to base HP.
So why base HP? Why not just use modified HP for all healing-based spells?
By using base HP, the absolute strength of the Healing Mark spell is reliant on the Dragon and any spell modifiers, but it is not reliant on independent modifiers like HP. Pointing “percentage HP” towards base HP makes other HP modifiers independent of the spells itself. These boosts are meant to work independently to increase the overall viability of the dragon, as Healing Mark is not a spell meant to be a customized by overly buffing the base HP of the Dragon.
The messaging around percentage spells is where some confusion can come in. The game itself does not detail out specific percentages of spells. As a savvy player, it’s understandable to take interest in the exact parameters of new spells to understand the differences in Dragons’ power. When we communicate via our War Dragons blogs and other various channels, we try to be as transparent as possible with the parameters around Dragon spells, Dragon Rider buffs, and Runes, among other things. In the example of Spring’s Renewal, “dragon gains 20% health” was too vague to get a real understanding of what that health was based on. We weren’t as concise as we could have been with the definition of the spell, and we will be more informative with these spell descriptions as new and returning spells are explained down the road.
So where does Aibrean’s Spring’s Renewal come into play?
Spring’s Renewal carries a healing component like Healing Mark, but it is inherently not the same spell. At base values they provide comparable healing… Healing Mark now provides 18%, while Spring’s Renewal provides 20% healing of the Dragon’s base HP. It’s important to consider that the second, additional effect of Spring’s Renewal grants you 2 Rage immediately once the tower is destroyed. This spell is a net positive spell in terms of rage, and should be used at all times to maximize the benefits that the spell provides. Yes, certain runes will buff Healing Mark’s percentage healed to an amount higher than Spring’s Renewal. Healing Mark costs 1 Rage, and needs to be considered among the various other spells a given Dragon may have, since you do not ever gain Rage for using the spell itself. Spring’s Renewals is fundamentally different, and the play style behind using each is equally different, as well.
We hope this provides some more context and clarity on the design decision around Healing Mark and spell functionality. As always, we sincerely appreciate your feedback and your patience. We hope this summary helps explain the background and current state of these spells, and we’ll strive to explain future spells as concisely as possible.