The belief that Atlas is too defensive came up (among other places) a couple of times here: Expectations regarding War Dragons:
Please assume for this discussion that Atlas is indeed too defensive (I’m not sure I agree, but that isn’t what I’m interested in now). If this is the case, what would you want done to alleviate this problem?
I agree that attacking a base with your hard earned dragons is more interesting than defending one and that in almost all things attackers receive considerable tempo advantage by virtue of choosing the timing of the attack. I don’t see a way around that without turning Atlas into a “tug of war” like Temple Raid, Fight Pits, or Crystal Caves or into an effort grind like Team Gauntlet. None of this is bad, but we already have core game PvP events that have these attributes.