PG and Players,
Those who cannot remember the past are condemned to repeat it. George Santayana
Looking back at the last time the player base was up in arms over the state of War Dragons. https://www.mcvuk.com/what-to-do-when-your-players-boycott-you/
Event rewards were more dependent on money than skill Event prizes are unbalanced There are bugs and glitches Divine dragons are broken Game economy is broken
Each point is relevant in today’s game and the source of many player’s discontent, along with a few new things as well.
My ideas to get us both back on track.
A) Get serious about fixing bugs, and game crashes. Form an Android pod and tackle the issues for half of the player base. PLEASE QA test the releases. We know QA testing is not happening when towers cost more than storage can hold. Hire an intern, give him/her a well developed test account, have them play the patch, and find bugs BEFORE the players do in release versions.
B) Find the right balance between costs and player satisfaction with server throttling. https://cloudinfrablog.com/changing-the-game-with-cloud-featuring-pocket-gems/ PG knows how to mange cloud resources but chooses an acceptable level of sync errors, server time outs, massive lag at the start of events and Atlas Lag Tuesday that is completely out of sync with player expectations.
The rest of the game is completely pointless if players can’t log in and play without errors for any length of time.
C) Fix the economies. There are too many currencies. The hyperinflation is out of control. Stop offering “special deals” that with enough analysis show they are anything but!
D) Atlas was a grand concept to move War Dragons from a simple attack other clans in war to a more strategic play level. Atlas is now static and mostly a place to collect tribute and glory sniping. PG must reinvigorate Atlas and soon.
E) New tiers are OK but they are released too fast and can not be the only means of keeping players on the quarterly treadmill.
F) The GPF is not being utilized correctly. PG should share more with the team members and be more open to their ideas, needs, and wants.
G) Base defense is a static mess. Towers are forever. There is only 1 or 2 metas. Players NEED and want variability, the ability to experiment and make changes, etc. Defense is HALF of the game and yet my defense layout is exactly the same as when I was level 90!
I’m hoping the right kinds of ideas are posted here in an effort to get PG and the players aligned well enough again and for long enough to head off this boycott and any future ones. Post up folkls.