With the Strangelands season being the fifth year of resurrection dragons i want to list my ideas of how to make these dragons better as the branch doesn’t seem to be leaving us anytime soon. I have some ideas: Incorporate the dragons into the season more and actually bring the dragons up to current standards.
Incorporate the dragons into the season
Currently the resurrection dragons are just dropped into the season with no real reason to be there, lore wise. I think that the dragons’ old lore should be updated or added to, to include why the dragon is in the season. For example, Equestor has come back during the Souldance season to complete some unfinished business etc. (im not that good at making up lore lol).
But you get the idea, the dragon would actually have a reason to be included in the season. To improve this more, the dragon could also get a skin, similar to mythics, with an updated design that is a cross between the season style and the dragon’s original design. For example, Equestor is already linked with the afterlife in its original lore but maybe it could become more like a ghost horse, similar to Marav’s design.
My other idea was to actually upgrade the dragon to current standards and not just buff the spells. Currently i think PG is worrying too much about keeping the dragon as close as possible to its original design and not making it useable. I think the dragon should maintain some of its original spells but also new ones that would help it survive in the current meta. For example:
The original spell set of Equestor encompassed a passive summon, a lightning spell and an extract spell. We should keep the ideas of these the same but also change them to mach current versions of those spells. Lets begin with the passive, for this example i will just use KinnX’s passive summon but nerfed a bit to mach a legendary power. The spell will have the same name as we are improving it and not making a new spell:
Summons a warrior dragon to fight for you. Summon deals 1% of the dragons HP as damage and cannot be killed. Absorbs 40% of incoming damage. Dragon has 50% increased rage generation.
Similar but different. It still resembles the original spell but is buffed enough to mach current standards. Next is the Lightning spell, with similar spells today being a two shot, hitting one tower and bouncing to another often dealing more damage on the second.
Damages target tower for 30% of the dragons modified HP and bounces to another tower dealing double damage (60%). 3 second cooldown.
But before implementing this you have to first consider its effect on the other dragons with this spell as it shared between Equestor, Borgian and Coatl. Personally i think this buff works for all three of these dragons but play testing would be required, similar to other shared spells. Before moving into the final spell on the original equestor, this buffed version needs one of the following in order to survive:
- Blue cloak with no cooldown
- White or red cloak
- White or red dodge
- White freeze (like Nockmar’s, not Jaalkan’s)
Sorcerer’s typically have a dodge or freeze, for this example i will use a dodge. Since the dodge can be red and still serve as a defensive spell i will make it red.
Ghostly Storms|Active|Red|1 Rage
Dragon slows to 25% speed and dodges all non beam attacks. Damages towers for 8% of the dragons modified HP on cast. 4 second duration, 3 second cooldown.
Made up name to suit the dragon’s updated lore and spell details are reminiscent of current dragons’ dodges. Finally we have the extract spell and the dragon still needs a way to heal so i will give the dragon a healing mark shield.
Dragon gains a spell after it destroys a tower.
Thunder Shield|Active|Blue|1 Rage
Shields dragon for 4 seconds. After the shield duration, marks nearby towers with healing marks that restore 15% of the dragons modified HP when destroyed.
This is only one spell and if you want the chance effect the original had, where different towers gave different spells then more spells could be added to Extract Souls. But you get the idea, the dragon is still similar to its original play style, it just has some extra spells to help it survive against meta bases.
This treatment could be given to all resurrected dragons and would make them fit into the season more and the current meta. But what do you think? I know most people don’t even want the res line (me included) but if its here to stay then wouldn’t these changes make it better?
Here are the res dragons i made following the above ideas (except lore)
Skin: Leos’ main and body becomes cosmic like and resembles stars, similar to Quasar’s wings.
Dragon has 125% increased breath damage.
Blazing Shield|Active|Blue|1 Rage
Shields dragon and absorbs 80% of incoming damage. Heals dragon on cast for 30% of its modified HP. 4 second duration, 3 second cooldown.
Cosmic Roar|Active|White|1 Rage
Damages nearby towers for 8% of the dragons modified HP and freezes them for 3 seconds. Damaged towers take 25% increased damage. 3 second cooldown.
Aaptive Flak Resist|Active|White|0 Rage
Switches between flak resists and gives 0.25 rage whenever activated.
Skin: Already kind of fitting in with the theme, maybe the Armour could be made more prominent with a colour change such as to silver? And i want to see a flag hanging on that spear lol.
You know what this does, no change.
Elemental Barrier|Active|White|1 Rage
Shields dragon from all attacks. Elemental damage received is converted into health. 4.5 second duration, 2 second cooldown.
War Tactics|Active|White|1 Rage
Dragon slows to 25% speed and cloaks for 2 seconds. After the cloak ends, dragon has 75% increased breath damage for 2 seconds. 4 second duration, no cooldown.
Never Ending|Active|Blue|0 Rage
Whenever the dragon destroys a tower during the duration, it gains 1 rage and 8% of its modified HP. 5 second duration, 4 second cooldown.