As this game approaches the crossroads of either:
- End of life or
- Changes that energize the community and attract new players
I have some thoughts to share that could help move the game towards what I would consider more enjoyable…a war game. I know their are some bright folks in these forums. As such, these thoughts may already have been conceived. If so, great idea.
A. Reduce the numbers of teams with Atlas access. I don’t mean target pirates either cause I’m one of them and our team is in the top 400 Atlas rank. The egg token census results that I see posted suggest 30k participants each week. I am sure that includes alts as well. There is no need for 1200 + teams. At least 400 teams need to get chopped ( 400 teams = 1 mega alliance )
B. A SLIGHT shift in atlas rewards from individual to team. Currently a team can reap huge benefits from Atlas just by having friends. There are teams in the top 400 that don’t really fight or do things that contribute to the bottom line. I understand that there needs to be some sort of revenue coming in to support this game. Don’t give teams everything they are getting based solely on having castles and infrastructure. Make teams earn a multiplier or bonus each week based on team atlas activity.
The rabbit hole goes much deeper than this but I’ll stop. The more changes you propose, the higher the expense = dead project if revenue doesn’t increase. I do think changes similar to this can help create a larger base of healthy teams, encourage players to want to move up into higher leagues, and discourage low member pirate teams. ( 50 active pirates together may just take a castle now and then )