Sooooo this is a novelty. Quite a nice topic. Talks about the difference of leagues, touches sandbagging and creates a long time issue about new content that matters. Damn Rooster is good. Even touches the juice of teams having filler spots. Where can one start ? Where can ideas stop ?
Actually the answer is a bit of both and was already given I think by PG. But most of them players will not get it. Not the bright ones, the others, the slow ones that need everything explained. Cause most playing games, we are geniuses in disguise. So here goes. Simple solutions, for simple minds like me.
Scale rss and prizes. Yes. But scale also the injustice of having to fly without rss, when hoarders fly with a ton of heals, IFs, etc. meaning give an interesting scale benefit to those who fly clean, with just a few fixes.
Events. Let them weekly events be as they already are. Scale the prizes according to effort and introduce another factor. Times a player will fly. Those who actually spend their time flying, should be getting better chest drops than those who use the raid button. Say they get better chances for gold chests, rather than all players getting the same amount of bronze chests. Just an example.
Wars and stuff. A very sensitive point. Keep old wars, again with scaling of prizes. But give it a twist. Let declarations be open to all. You are lower league team, go hit the biggies who have been pestering you, get better prizes due to your league difference. You are a team of bullies, go hit lower teams, but risk losing everything, especially your precious name, made out of fear. Not that big teams are bullies, but just for those few who depend on size.
Offensive vs defensive gameplay. So you are a player who likes accumulating things ? A dragon in disguise, hoarding deep in your lair treasures and depending on your size and fearful name ? On your friends or meatshields also ? Fear not. There is something for you as well. Make absolutely all rss raidable. Chests, EPS, IFs, heals, timers, all should be made raidable. Scaleable to both league difference and player level. Again, here two twists. One : don’t let players hit the same guy more than say seven times per day. Two : give a chance of defending the rss payed or gained. Offer a loot free shield. 75% for spenders, 32% for f2p players. What do I care if you hoarded for centuries ? I am better than you, I should be putting you to the ground, you lazy hoarding dragon.
New content. Skins, shields, spells and what nots. Same as above. Scaleable and useful. This is beautiful, but offers nothing. That is not that beautiful, but offers 10% on food. The other on wood. That one offers chances for better chest drops. And so on and so forth. That one gives 35% minus time on construction. Just examples.
Towers and dragons. So you need to put your brains in contribution. Use it and create a unique set up that takes you places. Yes, not all of us can do it, but those who can, lead us blind to better pastures and better paying pastures according to attacks finished daily, placement of towers, combos, dragons used, etc etc etc.
Atlas The most beautiful for last. So you have lag, prizes, not a lot of rewards, glory hungry players, a load of problems. Great. Life could not be more interesting. Here is a solution for all. Take out SafeZones. No one and nothing should be safe in a war strategy game. They should all be game. Not fair, but a chance for all. As for safe castles, scale NML. Make them castles T7 level ones. Paying out a shitload pardon my language of rss. That one over there pays daily rubies, this one over here pays chests, the last one over there pays timers, etc. Make them players wish for them. Oh. They wants to hold them? Great. Use your team ONLY to win it and defend it. Not even the TA. Twist. You wish to have a chance on such a castle, go meet requirements. Have five castles, one of each element. Have one T5, one T4, one T3 and so on. You don’t meet requirements, you can hit castles on NML, but the prizes are down scaled.
But who in his right mind wants those changes ? All the others out there who just nod. None of us great players will agree. Cause none has the courage to put his money where he/she puts her mouth. When the time to lose YOUR rss and chests and rubies and timers and shards comes, you just pat yourself on the back and blame PG. But if PG does that, the pitchforks and torches will light up.
Most players cry for lag, for prizes, for stale things, etc. mechanics and what nots. But if PG would say, there 30% of your rubies is safe and chests, but the rest is free for all, then you would cry scam. If you could pay that 30% with your hard won rubies though it would be better. And that scheme in atlas, if you had those prizes, would you stay guarding your castle and troops ? But no. It is PG to blame. Not you. You are the best player ever.
Give me a season in Atlas like that, and I’ll show you what I can do. Combo it with a season in main game. Then I’ll see what others can do. No sandbagging, no piracy, no holding back. Those who truly are great players, like the best of the best, they will hunger for such changes. Those who are mediocre, will start crying and whining. The loudmouths who find excuses. But that is not us, right ? We are the best, waiting for PG to give us a challenge, prove that whaling and years of talk are worth it……