Current resource “protection” is woefully inadequate (or, in the case of gold, nonexistent–interesting, since it’s the one thing that can be stolen that isn’t automatically replaced over time).
I see a few possible solutions to this from the player’s perspective:
Let us make packs (lumber, food, gold). Even if the exchange rate is 2:1 or 3:1, I think most players would appreciate this. Have it be an additional function of the storage hut, and you can have slots like in the forge. So, the packs take time to make and you can make only so many at once, or finish instantly with rubies.
Beaverok. (see that thread). And his twin, Sheeparok. (No thread, but same idea).
A “Reinforced” mode on the storage hut.
- When enabled, the hut protects 80% of all stored resources, including gold. However, you cannot receive resources from teammates or from atlas banks. Also, that 80% is “off-limits” – you cannot spend it or send rss to teammates except from the 20% that is available to you.
- Once enabled, the hut must remain reinforced for 24 hours.
- After the 24 hours, you can take the hut out whenever you choose, but you cannot enter reinforced mode again for 24 hours after returning to regular mode.
- Something I didn’t think of yet.