Hello ! I’ve seen some people struggle with Ikkumma, and since I’ve just gone through it with a teammate with some measure of success, here are a few explanations about how to set in motion the spell rotation that gets this baby moving.
A very rewarding dragon that packs a punch. Requires some training, but once you figure out the rotation of his spells, he flies like a dream. Pretty squishy went hit, and cannot heal, he’s completely dependent on the rage that allows him to cycle from cloak to shield to cloak. That being said all his spells only require one rage so yay!
The class - quick reminder of how invokers work:
Ikkumma’s an invoker, meaning he has limited ammo: four shots, the fourth of which is a burst shot. Only once all shots are used, does an invoker refill them. It’ll then go through a cooldown period while it reloads. Luckily, Ikkumma’s very good at protecting itself while it’s vulnerable.
The skills :
Invoke (passive) : Ikkumma’s empowered shot and it packs a punch. Very good engage for a difficult island, it’s actually often more interesting to take a couple of edifices out on the turn before an island and start by laying fire with the Invoked shot, but we’ll get back to this.
When aimed correctly and on some specific island configurations, it also has a small aoe that can take two towers out in one go, but that’s more advanced so I won’t be focusing on it. Still, here are some resources kindly shared by @FieryxFury for anyone interested.
Incinerating Bolts (red) - 1 rage : This is a non-targetable single hit spell, meaning when cast it’ll launch at a random nearby turret (wherein “random” is debatable, as there seems to be a pattern). While it hits hard enough to destroy any towers its level, it’s not a death gaze. You will be quite pikachu-faced if you get greedy, hit too high, and find out the tower you hoped to one-shot survived. A good spell, a strong spell, and not one you’ll use often. The invoke shot does just the same without using rage.
Still, it comes in handy to finish a perch after clearing an island and being out of shots, for example. If your shield has left a mark on the tower you destroy with it, it comes at half price too.
Persevere (blue) - 1 rage : Your bread. Ikkumma’s shield, which protects from damage and red mage rage drain and leaves out ½ rage marks when it dissipates. As a shield, it’s vulnerable to shield breaking supershots, and that’s when the last spell of this kit can come into play.
Smoke Form (white) - 1 rage : The butter to your bread. A two seconds cloak at the end of which your attack damage is enhanced for a very short duration. It also slows you down while it’s up. Like any cloak, if you attack while it’s on, it’ll dissipate and make you targetable again. If that happens, you won’t get the damage bonus but you’ll be able to recast almost instantly. Note: that almost makes all the difference though.
This is your breather.
The basic technique :
Ikkumma is very dependent on its spell rotation. It’s also a very stress-sensitive dragon; ending a cloak too hastily in a moment of panic can easily break a run. Still, even though one hiccup can prove fatal. so long as the machine is in motion, very little can sway it.
For that reason, I advise practicing against easy bases such as Atlas at first (and you get gold for it too, win-win), where you can fail a bit more forgivingly and find your rhythm first. It’s not very glamorous, I know, but I can’t argue with the results in my case.
Here’s how I put it to a teammate: four shots, white-cloak-breathe, shield, four shots, white-cloak-breathe, shield, etc.
The detailed explanation goes as follows: quickly cast your four shots on the towers - keep in mind that the fourth one, the Invoke, is often able to take out one tower on its own. Then cloak instantly. Then shield. By this time your shots should be reloaded and you can fire them again. Then cloak. Then shield. Rinse. Repeat.
Get used to the rhythm of this cycle, because this is your bread and butter. For this metaphor, the Invoke is the jam. At first you’ll keep checking the spells’ cooldowns to figure out where you’re at in the rotation, but soon enough the timing will become more instinctive.
I would advise not worrying too much about getting the cloak-end’s damage bonus at first. Focus instead on always being protected. Your window of opportunity between the end of the cloak and getting the shield up is big enough that you can go undamaged, but no less tricky for a beginner. One step at a time.
I said earlier that the cloak is a breather. I mean it. No matter how short-lived, the fact it slows you down is a moment to get your bearings and figure out the next move. It’ll appear way too speedy at first but you’ll learn to trust it.
Remember: shots, white-cloak-breathe, shield, shots, white-cloak-breathe, shield, etc.
Against “real bases”:
Once you’ve figured out the rhythm, you’ll be ready to face other challenges. Since Ikkuma depends on that blue shield to wreak havoc, I advise taking out that blue tower before anything else. Then orrery/earth flak/storm, then ice flak, the howie. Howie is so low on the list of priorities because in the case it breaks your shield, you’ve still got the cloak left to get your bearings. The rest is just a buffet laid out for your destruction.
A typical run goes like this for me:
Take out a couple of edifices on the way to the island - snipe blue turret with third shot (for insurance) + invoke (for a speedy destruction) - cloak while the shots are still in the air; let it run to the end - shield - quickly snipe other towers while cloak bonus damage is up - cloak - shield - rinse repeat until the island is cleared - take out edifices and make sure to engage a new island with, at the very least, the Invoke shot.
-shots, white-cloak-breathe, shield, shots, white-cloak-breathe, shield, sh-
END NOTE :
I do not claim to have the only knowledge of how to play Ikkumma, nor do I pretend this is the best way to do it. This is advice that I believe can help exasperated Ikkumma beginners ready to throw in the towel find their way, nothing more. If you have something else to contribute, don’t hesitate, though I’d appreciate if this thread stayed respectful of everyone’s abilities.
A teammate asked for some advice on Ikkumma when facing a kill island, so here’s an annotated video to try and help.