In the last month, we’ve had 3 memorial events that I’m aware of. One was on our team. I’ve also had people pass on teams from other games I’ve played. Sometimes they’re from teammates you only know in the game, sometimes they’re friends with years of history, and in one case on one of our teams something as tragic as the 14 yr old daughter on our team had to tell us that her father and team officer just passed away. Some games have had a mechanism like setting they base as a torch for 7 days while others were simply players gathering. But, regardless of player’s differences, the player usually seems to set aside differences and competition and take time to pay respects and reflect.
I’d like to propose a base memorial mechanism. I’m going to leave out all of the stuff like people trying to take advantage of it, playing a joke on someone, etc. I simply want to focus on a memorial for those players who passed on. While this will take some artistic work, all of the mechanics should be relatively simple to do as most of them already exist in one form or another or were features in the game at some point.
For Atlas teams who lost a member,
One of the team officers can contact support to notify them of a member’s passing. The team’s capitol is designated as a safe zone for 7 days to allow clear and safe passage to anyone who wants to pay their respects. (I say this one, because our memorial lasted less than a day before people were using it as an excuse to go on a glory hunt.) The capitol is lit up with a beacon torch and all teams get a link in their bookmarks for 7 days to the memorial capital. If a team does not hold any castles and therefore doesn’t have a capitol, the safe zone castle where the team leader has a prime becomes the designated memorial castle. The atlas region where the memorial castle is gets colored black and the name changed to something like InMemoryOf(player name) for the same 7 days.
If the member is on a non-atlas team, there really isn’t a gathering place, but notification of the team member’s passing should still come from a team officer.
The player’s avatar is replaced by a torch beacon. The base becomes nondestructive as well as indestructible. By that I mean, every piece of the base gets a boost so large it is impossible to destroy anything, even with a death gaze spell. At the same time, none of the towers will fire. So that you can fly thru the base with no damage on either side. If you fire within the base, instead of fire balls or flames, etc. your dragon simply rains flowers across the base. When you get to the end of the base, you see the normal castle gate (atlas) or the normal base buildings, with one difference. The castle gate has a large wreath on it and there are mounds of flowers all over the “ground”. For a regular base, the base is covered in mounds of flowers. This configuration on a player’s base should be a permanent memorial. The base is always going to be on the servers and having a few bases that can’t be attacked doesn’t really affect anyone.