There appears to be a bug/balancing issue in the War Battle part of the game. Inactive or banned players, by doing nothing, give an opposing team a clear advantage because of their “flames” count in the final tally.
My team found that we were not able to win war battles against several other teams’ because inactive or banned players, which the game tells us, cannot be attacked. So I raised this as a support ticket and appreciate the positive response that team. They suggested I post to this forum so others can offer a suggestion on how to address the issue and make the experience of the War Battles better. I can see that this has been discussed but I think we can come help the developers fix this issue.
Here are my thoughts on addressing the bug/balance issue.
There is a mechanism to automatically remove an inactive player from the team that the Leader can toggle. But automatically removing an inactive team member from their team is only removing the inactive from the team, and it does not fix the balance issue for those teams whose leader does not choose this option. It is a team leaders choice to keep an inactive or banned player in the team, therefore, the mechanism to automatically drop an inactive player is only helpful to a good leader who uses automation to manage their team. This doesn’t fix the flame counting balance issue in a war battle though.
So how about this idea? The inactive/banned players flame count is taken out of consideration during a war battle. In this way, a team with 1x Strong leader and 49x inactive/banned players cannot ever win a war battle. Besides only one player is participating (although badly in my opinion) anyways, therefore, the highest score that team can achieve is 5 flames.
Secondly, make inactive players attackable in a war battle. (Banned players should be automatically kicked from the team and placed in a farming team, but that’s a different thread.)
This simple change may have the effect of leaders properly managing their teams and ensuring their players stay as active as they can.
Since an inactive/suspended/banned player on a team can’t be attacked in a battle, can that player’s contribution to the automatic calculation for flames be ignored?
I appreciate your thoughts on this matter.