Greetings, Dragon Lords!
In case you missed it, a brand new Dragon Class is coming to War Dragons! Check out the latest announcement post for details on the new Class.
This AMA will be focused on the Invoker Class and some of our Dragons Designers who helped make this Class possible. Joining us today are @PGLawson and @PGKismet - feel free to tag them in your questions!
A few things to note for this Invoker Class AMA:
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You are welcome to ask Lawson and Kismet anything you may like. Please note that questions that are not specific to the Invoker Class (power balance, gameplay style, Namaka’s functionality, etc.) may be outside of their wheelhouse, and they may not have an exact answer.
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This is an AMA, but we will continue moderating this thread based on the Forums’ Code of Conduct. No inappropriate questions, please.
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Non-War Dragons questions are also encouraged! Previous work experience, other questions about game development, or even “what’s your favourite colour?” are welcome.
About @PGLawson: I joined War Dragons a year and a half ago as a game designer (during the Fall 2017 Season). This amazing opportunity has been my first job out of Grad School, where I studied Technical Design (half programming, half game design). As a game designer, I’m largely responsible for all of the awesome dragons that make their way into the game. We just finished up preparing for the first wave of the Summer Season. Outside of dragon design, I’ve worked on revamping the game’s loading screen tips, a large swath of QOL improvements, and I’ve dropped by on stream a good number of times.
I’ve been working on the Invoker class since its early inception. We went through a long brainstorming phase where we considered and passed over quite a number of different iterations on what we wanted the new class to be. After we settled on what the Invoker currently is, I helped work out our first Invoker’s spell kit.
About @PGKismet: PGKismet is a Senior Content Designer at Pocket Gems. He joined War Dragons two months ago, and has been working on developing dragons, spells, riders, and runes, as well as unannounced features. Although he came on to War Dragons partway through the development of the Invoker class, he helped with the playtesting, iteration, and implementation.
Kismet has a Masters of Interactive Technology from the Guildhall at Southern Methodist, and a Bachelor of Arts in Classical Languages and Literature from UC Berkeley. Previously, he worked for six years at Cryptic Studios on Star Trek Online, and on a forthcoming MMO.
We’re here until 5pm PT, so we’ve got two hours to answer your burning questions. Ask away!