Selfish players plague the teams of this game in ways that COVID could only wish for the real world.
Team Gauntlet is an all-around stupendous event, but there are a few minor systematic kinks to iron out before it could be called “impeccable”. The main kink is the proneness to the abuse of mega coins, a problem that is not unique to Team Gauntlet; players (even just one) can strip entire islands of their health within a mere 5-10 minutes by abusing mega coins, leaving little room for other players to chime in for maximum points of their own. This is a problem all around, but the root of the problem lies within the Gustav Isle. If nothing else serves to emphasize the fact that some players play solely for themselves and care little for the team that they are on, Team Gauntlet does just that.
I can envision two of possibly many viable ways to rectify this issue, the first of which I would personally say is more reasonable:
- Decrease the time to wait between island desecration and island renewal.
Something near to 2-5 minutes would suffice.
- Allow for players to store residual HP for themselves from the Gustav Isle only, but do not allow the personal HP storage to affect the general health that the team faces overall.
A single player would only be able to store the amount of HP that the island has after having been respawned; however, all stored energy would go away once the Gustav Isle respawns again, and the player would have to stow a newer batch of HP from that island; this would be purposed to prevent the island chain from becoming irrelevant due to the storage feature, being that the Gustav Isle grants the highest amount of points. The only reasons the storage feature would be restricted to the Gustav Isle are that the island chain is very manageable, and that the waiting time is twice as long on the Gustav Isle as any other isle throughout the chain.
I also believe that all other islands in the chain should be locked if the PvP island is active; it sucks to see a PvP island active and players still bloodthirstily hitting the islands in the chain (particularly the Gustav Isle) because they’re allured by the easy points and want to take the chance while the focus is elsewhere. Even if these players stick to defending because they’re not in a good offensive position, the locks on the chain islands would help teams out tremendously. Assisting your team should be your top priority as a member.