Firstly in 2 lines, let me thank PG for making this game. It is deep and as compared to others its was not a just a wallet game.
However the new Kingdom wars is very depressing event by design. There are many reasons and I will note a few
- Ur starting poing decides ur fate:
If u get 2-3 neighbors that were in top 5 in last PvP, u r screwed
If ur neighbors are slackers ur lucky
No one will cross half the map because the PvE hex cost way too much energy and the level
350 base gives shitty points. U have FORCED us to attack stupid PvE bases repeatedly or 1-2 enemies only. My team hasnt event attacked more than 21 of the teams in our league and i am sure 90% teams wont attack more than 2-3 enemy teams
Pathetic event points:
To get the legendary rage rune, i need 100 k points.
If I do a super with 3 IFs on a 350 lvl base, i get 700 points. So 150 attacks in 4 days, 35 super attacks per day.
Thats 35 x 20 = 700 energy per day. So 200 energy packets per day! A gold chest gives 4 or 16 energy packets at best. On top of that 105 InnerFires. Just to reach the legendary rage rune. Thats about $300… This is a BIG rip-off and if u continue player WILL leave the game. Or atleast hate PG but continue playing because we have friends who are nice and helpful. Its a pure function of who has the bigger wallet takes the prize. Might aswell have a bidding system and give the prizes to highest bidder
PvE hex Hp
A small hex in Diamond 2 costs a whooping 30 k energy. Its been 2 days and only 1/2 the hexes are conquered. There is no mobility at all. Many teams have just 1 hex and some nearby enemy has bullied them into submission. There is a huge difference in the spends of D1 and D2 or S1 and S3. U got this math completely wrong.
Bullying not curbed
Every league has 1-2 bullies. These bullies are actually meant to be in a higher league but they stay in lower league so that they can bully. They love to bully and every person who likes to bully joins a bully team. This bully team has average player level and spend, way more than any other team in the league
Fortunately between 25 teams tolerating 1-2 bullies is painful but possible. PG did well in curbing bullies, eg. in win the world, the team with more area gives more HP or in KOTH once an enemy held a fort for long it deteriorates and gives more points plus more bounty. In tug of war the flag of bully is more worth. So PG with their ingenuinity united all good players in different teams to curb the bully team to some extent.
In this particular event u forgot to curb bully. To make it worse, this bully can only bully his 3-4 neighbors. So if ur neighbor is big bully, u should close the game and reopen after pvp event.
The PvE level is a little on higher side but better than 110 level
- Every 6 hours make it a freah start with new Town start point. Then ur fate is not tied to where ur team starts.
- Energy reset every 6 hours, if u want the game to do well u want activity and not direct wallet groping
- With time open higher level monuments to better teams, club the better ones and lower ones like coliseum or similar in concentric circles. Put higher level lands in inner circles or higher tiers.
- Reduce the HP of a hex to 1/3rd
- Introduce the energy bonus meter
- A hex held for more than 1 hr should slowly deteriorate and start giving more points to attackers
The points given by 350 base should be 125, equivalent to the highest base in enemy team. This will incentivize ppl to not bully low level teams and hit all the hexes first.