So this new event CONCEPT is interesting and I definitely like the idea.
But as usual PG has messed the scaling up, FUBAR.
Each ordinary square is 10k points. To put that in perspective, the 200 sigil prize level is only 9k points.
Most players in gold and below will only contribute enough points to unlock a single square over the course of the entire event. I bet there are teams in bronze and silver who wont leave their home square the whole time.
Even in my P4 team I am expecting us to open no more than 30 squares the whole event.
This is going to be a very boring event if it takes us 3 days to even reach the other teams.
Can anyone explain to me how this is substantially different to all of the other dull PvP tapathon games? Its dull to attack the same layout over and over. Wheres the best part of KotH, the Raid button? This relieved the boredom at least as you could avoid finger seizure from the tap-fest. The map is different and looks better but the game mechanics are unchanged. Really lame.