Something like that would help I’m sure as our team would race to monuments and not just acquire mass land. The problem (great thing for my team) is we have to many players that want massive personal points for prizes, hence they just continue to conquer more and more to achieve the points.
The downside of this is we must, expand, expand and keep expanding until they reach their goals, or other teams have to fight back and take land back, so we can re attack it (which isn’t really happening). As you can see on the map, we haven’t targeted any specific teams to dominate them, by tunneling to their location. The unfortunate thing of my teams aggressiveness to acquire massive points for the rewards, is the teams around us are in a horrible position to acquire team VP.
Even if my team decided to be the nice ones and let the local teams break out to acquire VP, in order to fulfill the points desired on the team we would have to just move in a different direction, doing the same thing elsewhere.
That is where this not being PVP, league vs league, but more of a team vs team (luck of the draw who you’re next to), sucks… If it was a league vs league racing for a monument in the middle, usually there would be more competition to capture the best areas by the top teams, and the non top teams would usually fight over the 2nd and 3rd best areas. (Just like KoTH was basically)