If I’m beating a dead horse, I apologize. I could not find a topic that dealt with this specific issue, but if I missed it, please kindly link to it, and I will be glad to see what has already been discussed.
I’m curious why Fire and Ice Shards, Elemental Embers, and Black Pearls are considered “Legendary” drops. On my primary account, I currently have almost 90k Ice Shards, 70k Fire Shards, 25k Elemental Embers, and 10k Black Pearls (not counting all the ones I have spent building things). And I’m not even a medium spender–shoot, I’ve spent nothing since the summer event. Nadda.
I understand that the “bag” needs to have a certain amount of filler, kinda like the lottery (as a business decision, not as a player’s preference). But calling this filler “Legendary” and including it in the potential drops for the Bonus chest after opening 30 seems more like a misrepresentation than an appropriate amount of stuffing.
My issue is not that these items are in the mix for what a gold chest might drop. My issue is that they are in the Legendary category. It’s already a maybe (unless you open 10, then you are guaranteed 1) if you’ll even get a legendary drop. But to compound that relatively small chance (about 25% if you open them one at a time–and that’s a true 25% for every chest, opening 4 does not mean one will be Legendary) with fluff drops like these seems rather silly. Maybe for a lower level player 1,000 shards is Legendary, but for anyone who’s been playing a while, accumulating shards, embers, and pearls (to a lesser extent, but only 3 structures need them) is both easy and pointless.
What do people really want when opening gold chests? I speak only for myself, but if most people are like me (and maybe they are not), they want Sigils, Timers, Tokens/Mystic Fragments, Inner Fire, and Energy. So, when 6 of the 11 possible Legendary drops (right now, I know that it changes every event) are items that most people don’t even want or need, it seems a little out of balance–especially when the chances of a Legendary drop are already relatively small. Again, I’m not saying to remove these drops from the gold chest category completely. I asking are these drops really worthy of the “Legendary” classification?
Of course, I cannot read other players minds–but I’ve never seen someone complain about getting too many Sigils or Inner Fires in a set of 10 chests. Maybe other players are not like me, and they are happy with the current set(s) of drops. I would be curious to know.
What do you think? Would reclassifying these drops as Epic be an appropriate and fair change? (Appropriate as in “more accurate” and fair as in “benefits the players at no or negligible cost to the bottom line for PG.” I certainly don’t want so-called improvements that would bring about the early demise of a game I enjoy playing.)
A little thought experiment may help you think about appropriate “value” in this context.
Let’s assume there were a player-run bazaar in the game, and any player could sell any item (except rubies) for rubies–we could even throw in a listing fee and a bit of a tax, so PG can drop rubies into their black hole and help prevent market inflation caused by the injection of real money. How much would you pay for 1,000 sigils? 1,000 Shards? 100 Inner Fires? 50 12-hour timers?
Obviously, markets would ebb and flow, depending upon the particular event and what you needed at any given time to accomplish your specific goals. But over time, they would settle around an agreed-upon “value” that these items have. Right now, you could, possibly but not likely, open 31 gold chests and not get a single item you really wanted. But you didn’t buy the items–you bought the chest. You paid for the chance to roll the dice. So, you may be unhappy, but you got exactly what you paid for–a chance. You’re playing the lottery, and you don’t even know the odds.
Let me know; what are your thoughts? Am I crazy? Would this change wreck the game’s economy? (the change of classification–the market is just a thought experiment, for now).
~Power to the Players