I agree with everything you said.
The changes would mostly happen for those seeking more competition, which would ultimately drive those teams to revamp their rosters. Some teams really do play this game more for the social aspect and are less driven by the rewards - which is something else that needs to be talked about and worked into this at the same time. Many issues in this game overlap one another. But either way, it wouldn’t change the way every team or person plays the game, but it would drive more competition in any case, even for the teams that choose “family” over progression.
I’d like to point out that what I suggested back in the day was “successful” defenses as well (anything under 5 flames - 4 flames giving 1 defense point, 3 flames giving 2 defense points, etc.) but you know, PG does what PG does and it doesn’t have to make sense. Why take an idea from someone at face value when you can be PG and screw it up