Limiting sandbagging in league : making it much less appealing
=> scaling daily tokens per difference between global rank and power rank. Examples. A team ranked 53 sandbagging in S2 get 650 daily tokens. They would get 150 more tokens in S1 but much harder pvps and they think it’s not worth it. We can scream and yell all we want and say it’s not fair, but it IS an understandable strategy. They are just using rules as they want and can. How is it less fair than declaring war last minute while Europeans are asleep ? Or to overload primarchs to hit CG ? Or underload primarchs to make it boring to kill you ? We all use strategies to get fights we can win and have fun. Those not using any strategy of any kind in this game are just missing something in the « war » definition
However, it doesn’t mean it’s a good thing : what fun is it when you can’t hit ANY base of an ennemy ? There is glory scale in atlas, but nothing in pvp. Moving up in league (especially between P4 to P1, and between S3 to S1) is not enough appealing. However, just giving bigger bonuses in higher leagues could just end up making the gap between bigs and small just deeper. That’s why i propose a scaling.
I talk about S2 because we saw this during this last pvp, but it should apply to every league.
Scale would mean : S2 = 101-175 ranks ; example of a team there who are 53 ranked in power. 1-((101-53)/101)x1.5=0.287 would be their multiplier for daily token payout : 650x0.287=187 daily tokens. (1.5 is an arbitrary multiplier value i used to increase effectiveness of this mecanism).
A team ranked 80 in S2 would be 1-((101-80)/101)x1.5=0.688 => 650x0.688=447 daily tokens
A team ranked 95 in S2 would be 1-((101-95)/101)x1.5=0.911 => 650x0.911 = 592 daily tokens
This could be an effective way to limit benefits of sandbagging in league by making it more appealing to move up in league when you are strong enough. It would also make war important again.
***However, if we do this, i also think war start should be adjusted. How is it fair to be able to declare war while all europeans are asleep ? A fix could simply be : war start move forward of 1h every pvp (from 2am EU time, would become 3am, then 4am, then etc). Having the same time every time for something key is problematic. Would be nice by the way to have the same kind of fix for end of pvp since US teams can use pvp bubbles to travel all over the map last minute of pvp to hit a castle, while European are asleep and asians at work.
***Maybe also protecting teams against being warred multiple times by the same team. Why not dropping war-base boosts for the team declaring more than once during the same week to the same team ?