Seeming like it’s pretty clear that PG are not going to fix apr formula to equate to the current atlas environment or put restrictions on teams to make them benefit more hitting similar ranks or hitting up.
My idea would be if you hit down certain amount of ranks then you lose a defender and backer on attacks, if you hit further down you lose 2 defenders and both backers, and can only owner defend, if you hit even further down then you can’t defend your base or no one can back your attacks.
My theory would be atleast if the small guys have to attack big bases they get a free run at them and if they defend thier base then they can’t have 2-3 great fliers hitting thier base and have to drop 4-5 dragons to make the attacker beat them, may stop some hitting down because it would make it harder to always get successful runs.
So example how my idea would work, the ranks are only for example purposes,
Rank 1-20 team hitting rank 50-100 team would only be able to have one backer when attacking that teams castle and when that castle ta hits thier prim then they can only have 1 defender plus owner
Rank 1-20 hitting rank 100-150 the high ranked team could have no backers on thier runs and have only owner able to defend thier base
Rank 1-20 hitting rank 150 and below then they would not have any backers and no one could defend thier base vs castle owner ta
Not sure how practical and easy it would be to implement just an idea I thought off that could help smaller teams when being hit by bigger teams
I don’t think a rank 1 team has any business hitting a rank 50 team, even if the rank 50 team has a lot of 590+ players there’s still a huge difference between those teams. A rank 20/50 team is usually the difference of being at like 48/50 or 49/50 players and 50/50 players
What you’re describing comes from a more complex issue of mixed issues together , from APR system , Mega Alliances shrinking which has led to their opponente chasing what is left to hit cause nobody can pull the trigger and kick some of them out .