Mechengg's Base Building Guide


#312

Here is my excel tracker so you can get an overall snapshot of all pieces and levels in one


#313

Yes it increases HP to all and any tower.


#314

Oh i gotcha, yeah the ice flak is tricky for me… it just depends on the individuals circumstance or preference i guess.

Still, whether or not to have one in layout isnt what i was second guessing…it was the value in upgrading it or not.

Building a fire flak up like u did and still having a lvl 1 ice flak is definitely a strategy to consider for some. Like rage drain lvl 1 mages.


#315

Depends on where its placed but can effectively make it impossible for attacker to dodge mage shots.


#316

Btw ice flak supershot with a rage drain can be dodged with cloak. It depends on what your aim is.

What the ice flak can do on a rage drain:

  • Block the players that are semi-good with dodging rage drains with cloak spell.
  • Mystic Winds cancel
  • Absorb Magic Cancel
  • Invert/Reverse/Summon
  • Bad Self Destruct Users

I use an ice flak in the rage drain, actually, but in Mech/Coach’s situation I don’t see it being worth it. At least not yet. I have never seen anyone leave an ice flak as an anchor.


#317

With ice flak and 2 mages up front? Id love to test this, officially.


#318

Yes any setup as long as mages and ice flak are low lvl


#319

Id love to challenge this if anyone wants to help


#320

Hey cloak, what’s the timing like on the ice flak. Do you have it right up front? Left side or right side?

I can see it firing before the need to cloak comes, then you can cloak after and still dodge the mage shots?


#321

On the river watch perch island, the ice flak supershot will activate immediately. The supershot lasts long enough so you can’t cloak after.


#322

Thank You
:slight_smile:


#323

Any update on this? Because if it doesn’t impact the supershot, I will,need to change my dragon :flushed:


#324

Well this really feels like something PG should weigh in on.

edited since they’ve already been tagged… :speak_no_evil:


#325

My testing seems to indicate it does work with the supershot damage

  • it is really tricky to test, since you cant quickly swop dragons on perches, nor can you see accurate numbers, and the difference is a mere ~3-4m dmg

BUT

the flak stun isnt increased in time
The iceflak lockout isn’t longer
The fireflak ap reduction isnt longer


#326

Thank you


#327

Yeah thats where i place my iceF, riverwatch or mid but drain island iceF can work at lvl 1

Odd about the dark flak stun duration not being increased, fairly certain it was before perch dragon started changing the stats but i wonder if this is intentional or error they might of overlooked


#328

Trebuchet stun is; darkflak stun isnt


#329

Right but doesnt the description of sorcerer say added stun duration not specifically for treb? Like i said im fairly certain it was buffed .5 seconds prior to the update on perch area effect.


#330

The files show its trebuchet, and has been like that for the last 10 odd versions. I cannot find a patch version where it was applied to the flak


#331

Yeah but wasnt the hunter only supposed to buff perch and not towers? :stuck_out_tongue_closed_eyes: