Give players a few pre-planned options for base layouts! Dungeons and Atlas helps alleviate the monotony, but we are mainly going to attack other peoples’ bases in the main game. We don’t necessarily need new visuals (the cityscape aesthetic kinda broke the game, but it was a great attempt!).
So the main base has 11 build-able islands that looks like
{0}
|==|°‾‾|
|==|==|
|o_|==|°
(^ furthest start point)
Maybe we could get something like a Z?
{0}‾‾‾ ‾‾ ‾‾/°
====== /
======/°
=====/__ ° __ (< furthest start point)
Or maybe a swirl?
(v furthest start point)
|==\° ‾‾ ‾‾ ‾‾ \
|== _{0} ==|
|°__ __ - °|
Ideally players would pick whichever layout they want when they first start the game. Maybe even offer a trial run with good ol’ Draco to help the player decide which one they like the best! But allow a single change (costing rubies) after a certain level (still allowing a free trial run or just a playable demo). Players would have to deposit all of their base items into storage first, and remove any perch dragons of course.