When you ask the general question of “What do medals mean/show other players?” and the usual answer is, “They show how active a player is during the week, they are very important when you’re recruiting.”.
I can see this, but there is a flaw in this system. A player can’t get the standard 5k medals when they go do XP runs with their dragons, because as soon as you hit a base more then once the medal count drops dramatically to a few hundred. Let’s say you’re the most helpful person on the team, you are constantly running backup. So much so that you fall behind in your own runs. Guess what? You don’t get 5k medals each time you run backup for someone, even if you’re the actual person destroying that entire base cause a teammate asked you if you could be his backup for a normal attack XP run…yeah you get like maybe between 100-500 medals for runs like that. So here you are busting your ass helping your teammates but if a different player looked at you and say you only have 400lk-500k medals this week they are gonna look at you like you aren’t a very active player.
This is a major flaw with medals. I’m not suggesting you make backup runners get 5k medals, cause there are moments the 2nd attacker doesn’t attack at all. But I’d suggest raising the medals for the 2nd attack to at least 1k-2.5k. It would be a dramatic realistic look at how active a player actually is. Cause you know, we all want a good teammate, so when we look at the medals we aren’t just seeing how many individual runs THAT ONE PERSON has done, but how many runs that one person has done with OTHERS and HIMSELF/HERSELF in TOTAL.