and I am a WD addict. It has been 10 days since I last flew. I admit I am powerless over my desire to run token missions, reach 450 sigil prize in PVP events, max or near max atlas events and bank enough XP to expert every dragon I possess.
Not really trying to minimize 12 step programs and I’m glad they help folks quit serious addictions like excessive gambling or drug and alcohol use, but I must say, there is some type of parallel with this game. It really has been 10 days since I uninstalled the game yet as I was walking my dog at 5am today I found myself thinking about the PVP you all are doing and wondering how much better it was, etc… It’s not like I spent every moment of every day thinking about it but the siren’s song prodding me to check in hasn’t faded as much as I would have hoped.
I thought of my team mates I most recently left before the fort ended (after reaching 8 million points and finally evolving my divines to empyrean) and those whom I left a few months prior to my attempt at “chilling” for the summer in platinum. As you can plainly see I still check in with the happenings of the forum and I guess I’m wondering how much better this game could be if things weren’t quite the chore that they are.
I’m coming up on what would have been my 3rd anniversary of playing WD so it’s probably obvious I enjoyed the game. A lot of the lure of the game was that I could use it to pass the time quietly as I battled insomnia. On average I only sleep 4-5 hours per night. I could grind away in the wee hours of the morning, getting all my token missions and multipliers done before most people in my time zone even woke up.
It did get to the point where I had to get up and take the dog into the living room because my tapping and swiping could get a bit rambunctious in the heat of the battle. I can only imagine what the missus thought I was up to the few times I woke her up…
Plus it was a pretty handy tool to pass the time as I waited for the missus to “pull a permit” every time she was doing her hair / makeup / try on every outfit she owns in preparation to go out. She actually preferred it to me pacing back and forth tapping my watch and foot. Ya’ll are probably thinking I’m a “joy” to live with at this point - I am mostly joking. But I am probably type A (maybe B+) and she’s a very mellow type Z or so with her own time zone (and I love her dearly).
At some point the game seemed to switch from an enjoyable way to quietly pass a certain amount of time to becoming a chore, that while still entertaining in some ways, was turning into a compulsion to complete my tasks. Now don’t get me wrong, I’m not blaming PG for my compulsive behavior but I am wondering how they could get the game back to its roots of being a mobile game that should make you want to play it because it’s enjoyable rather than HAVE to play it in order to keep up, not let your team down, etc…
When I first started playing the game, there was no Atlas (gold, shards, scrolls, gear, glory, etc…), there were no seasons, no multiple divine dragons, riders any of that stuff. I understand that new things need to be added and I know we can’t put the Genie back in the bottle but as new things get added to the game (particularly things that require time expended) something has to give.
Let’s face it, if you want to help your team do well in Gauntlet and most other PVP events as well as wars and Atlas “raids” you HAVE to be on at certain times (or all the time). Is this really the dynamic that PG wants put forward or would it be better to allow users to not feel compelled to do the “chores” portion and only have to focus on the “fun” portion?
In reality, why do we have to do certain tasks in order to get egg tokens? Why do we need to do invader runs in order to maximize XP and get gold and shards? I mean I understand why we have to under the current mechanics but those mechanics could change, right? Why couldn’t we earn max XP to train dragons a different way, why couldn’t we get tokens, gold, shards and such a different way?
Do I know exactly the best way to accomplish this, no, but I was thinking the overall concept would lean towards the primary focus of the game, which as I see it, is flying in events and castle raids (for those with Atlas) so perhaps tied to those flights somehow. Let’s face it, during PVP events in particular and now with assault as well, if you want to do well without spending a lot of resources on Megas, most of the player base flies a LOT. I would like PG to consider incorporating the “chores” into event and wars somehow.
Maybe some realistic prizes for defending (with realistic bonus rewards for shoot downs), backing war runs, (why not get rewards beyond food and wood for helping your team mates if this is a team game), backing event runs, atlas runs. While I do understand the need for gating mechanisms, which grinding gold, resources, xp, etc accomplish, they really have turned into a “fun sucker” and a MASSIVE time sink of mind numbing activity.
How many people enjoy running invaders? Prior to a dragon being able to solo, you are forced to either get backup from a team mate (which is SUPER exciting for them) or you settle for 50% XP on two dragons. Once they can solo how much of a challenge is it? But we still HAVE to do it in order to bank enough XP to train the dragons up to their full power.
How many people actually like flying the Atlas version of the same base over the standard version? I have to be honest, I never really cared for it, whether defending (I could get lost if I dragged around the view, which never happened on the “regular” base setup while defending) or flying on offense. The fact that you can’t use the monuments in Atlas for something as basic as healing mark type spells may not be a game breaker but if the intention was to be able to mark towers on the standard layout, why not in Atlas? I know others have pointed this out but it seems to have fallen on deaf ears. Even visually the Atlas layout is just blech to me (brown, and while some of the features look cool their not as visually appealing as they could be).
Maybe in addition to being able to configure our tower layout, a cool (if possible) addition to the game would be to have a configurable flight path for one’s base. It would certainly add to the variety of base design if we could put features in that could confuse or cause an attacker to get a little “lost” (like a basic maze or something). Or maybe features like narrow caverns where only certain dragons could pass through, or add a particular spell to “blast” your way past certain obstacles or whatever.
On the dragon side, maybe some limited, selectable counter measures could be added. Kind of like deploying chaff or whatever? Back when we had some dragons that suddenly started doing barrel rolls I often wondered why we couldn’t get to a point where we could take evasive action (roll, pull up, dive). Maybe it’s just too complicated for a mobile game interface but something like this would really make things less “vanilla”.
For those few of you that are still here reading this, I will bring this to an end more to prevent your boredom than from me running out of material to write. What’s the point of writing this? Partly to acknowledge I miss the game, my team(s) and even some of you krusty forum goers. But mostly convey to PG that you have a game that continues to have a lot of appealing features but it is steadily shifting from being fun to being a chore many are willing to keep at for the benefit of their teams or to remain remotely competitive.
Don’t get me wrong, I know I could have played less, or spent more to compensate the giant time suck the game has evolved into, but I truly believe it would be more enjoyable and would probably encourage more spending by those who are able / or are inclined to spend. It may be too late for me, and many who’ve come and gone before me (I still miss Savage, Raptor and many others) but I don’t think it’s too late to make some significant changes and turn this game back to what should be the primary focus of enjoyable game play. PG, you have a gold mine here but I feel you are letting it slip away from you.
Thanks for sticking it out and thanks for a (mostly) fun time over the past several years.
Edit: I realize now that my closing emoji of choice could be considered poor taste as it relates to my opening. It wasn’t meant to be, it’s just how I typically close out / wish folks well. Sorry if it gave a different perception.