New Dragons are Unearthed!

With the convicts of the Ancient Prison released, denizens all across Atlas anxiously cast their gaze to the skies. But none noticed the shift happening below their feet - Tiallos, the Tremor Beneath the Sea, was shaping the land once more.

With an earth-shattering heave, new islands appeared off the coast of the No Man’s Land. More than mere barren rocks, these isles are sunken remnants of a bygone age. Enterprising dragons have already migrated over: to explore ruins, to seek treasure, to stake claim to the land….

And, for a select few, to unearth the long-lost Ancient Relics.

Harness the power of the past with the new dragons of the Unearthed season!

Unearthed Season Updates

Season Updates

The Unearthed season will continue the previously introduced structure setup during the Unchained Season.

Key Highlights

  • 3 dragons that start out as Legendary can be Ascended to Mythic tier
  • Players can choose which Ascending dragon branch (J’elithos, Telment, or Durgotth) they want to be 50% off. The 50% off will be in the form of sigil rebates found in the dragon lines, and will last for the first two weeks of the season.
  • Players can also choose a half-cost dragon branch (Pyrrot) that is light on resources, keys, and ascension tokens but provides players with evolution stones required to obtain a maxed legendary.
  • New in Unearthed season:
    • Confirmation before spending 20 season keys to gain a mythic ascension stone. Will prevent you from accidentally spending those hard earned keys.
    • The vast majority of players do not use all the ascension tokens acquired in the season. We are providing players with more opportunities to use ascension tokens.
      • Additional limited time branches denominated in ascension tokens. You will still have the option to spend sigils on these branches.
      • Repeatable nodes in certain branches that provide RSS.
      • And don’t worry - the redemption branch in the following season will not change. You can still exchange tokens there if you prefer.
    • Electrum has proven to be a bottleneck for players as more towers with electrum are built and sources remain constrained.
      • We are adding additional electrum to the dragon branches and tower branches.
      • We will continue to monitor the electrum economy.

Dragons, Branches, and Prize Updates

Wave 1 will consist of three Ascending dragons and one traditional legendary dragon. The three Ascending dragons start out as Legendary and can be ascended to mythic. The costs to ascend a dragon to Mythic will be the same as acquiring a Mythic before: acquire 20 season keys to unlock the dragon’s Mythic branch. To ascend to Mythic, you will now claim a node with an “Ascension Stone”, then use that on the dragon while in the roster screen to ascend to Mythic and unlock more power, unique spells, and upgraded artwork. We really wanted to help you strengthen your dragon army this season, especially after these dragons have finally broken free!

In addition, since we know that everyone has a preferred dragon class, you may choose any one of three ascending dragon branches as your own 50%-off discount branch for the first two weeks of the season. This is done by using “rebate” nodes in the branch that give you back half of the sigils you spent. There will be a rebate node after every evolution stone node. Once you claim one of the discounts in one branch, you will not be able to claim it in the other two branches. In this way, you can effectively choose which branch is discounted. Start the Unchained season right by earning the dragon you want right away!

Reminder of how the season works:

reminder

The major branches will contain 6 season keys each, while the Mission Boost branch will contain 1 season key and the Pyrrott branch will contain 2 season keys. The Cosmic Orrery branch will contain 2 season keys. The Festive Dragon branch will contain 3 season keys. 20 total keys are required to unlock your choice of a Mythic Dragon Ascension Stone.

  • This Season, the Ascending Dragon branches (Durgotth, J’elithos, and Telment) will require 39.0k Sigils to complete each line, but with the rebates will be 50% in the first two weeks of the season.
  • The Base Boost branch will require 39.0k total Sigils to complete (50% discount for the first two weeks).
  • The Cosmic Orrery branch will require 15k total Sigils to complete and contain 2 season keys
  • The resurrection branch will require 39k Sigils to complete and contain 6 season keys
  • The champion riders branch will require 39k sigils and contain 6 season keys
  • The Pyrrot legendary dragon branch will require 19.5k sigils and contain 2 season keys
  • The spell rider branch will require 39k sigils and contain 6 season keys

pryrropic

Branches

Wave 1

  • Durgotth Branch (Ascending Dragon) [Going live on 6/1/22]
  • J’elithos Branch (Ascending Dragon) [Going live on 6/1/22]
  • Telment Branch (Ascending Dragon) [Going live on 6/1/22]
  • Pyrrot Branch (Legendary Dragon) [Going live on 6/1/22]
  • Base Boost Branch (50% off in Sigil for the first 2 weeks) [Going live on 6/1/22]
  • Mission Boost Branch [Going live on 6/1/22]
  • Unchained Redemption Branch [Going live on 6/1/22]
  • Unchained Leaderboard Branch [Going live on 6/1/22]
  • Cosmic Orrery Branch [Going live on 6/1/22]
  • Tower levels 143 - 145 [Going live on 6/8/22]

Wave 1.5

  • Champion Riders Branch [Going live on 6/15/22]
  • Trading Post [Going live on 6/15/22]
  • Artisan Research [Going live on 6/22/22]
  • Limited Time Branch [Going live on 6/22/22]

Wave 2

  • Resurrection Branch [Going live on 6/29/22]
  • Summer Tower and Summer Electrum Branch [Going live on 7/6/22]

Wave 2.5

  • Trading Post [Going live on 7/13/22]
  • Spell Rider [Going live on 7/20/22]
  • Limited Time Branch

Wave 3

  • Festive Dragon Branch [Going live on 8/3/22]
  • Tower Levels 146 - 147 [Going live on 8/30/22]
  • Limited Time Branch [Going live on 8/10/22]
  • Tier 21 Dragons [Going live on 8/17/22]
  • Trading Post [Going live on 8/24/22]

Pyrrot - Avian Flamebringer

The first of it’s kind to wield the fire of the dragons

Legendary Fire Warrior

Spells

  • FELLCLAW PARENT - Active | White | 0 Rage

Cycles through: Fellclaw

  • FELLCLAW - Active | White | 0 Rage | 6s Cooldown | Radius 2

Deals (900%) of dragon’s attack power as damage to target tower

  • FELLSLASH - Active | White | 0 Rage | 0s Cooldown | Radius 4

Deals (1500%) of dragon’s attack power as damage to all towers in a small area.

  • FELLREND - Active | White | 2 Rage | 0s Cooldown | Radius 6

Deals (5000%) of dragon’s attack power as damage to all towers in a large area

  • EMBLAZE - Active | White | 1 Rage | 6s Cooldown

Dragon gains (300)% increased breath damage for (4) seconds.

  • PYRO PLUMAGE - Active | Red | 2 Rage | 3s Duration | 8s Cooldown

Dragon flies at (25)% of its base speed, dodges all incoming projectile attacks and supershots for (3) seconds and deals (6)% of its modified HP as damage to all nearby towers for each second of the spell duration.

  • GRASP OF POWER - Active | Blue | 1 Rage | 4s Duration | 6s Cooldown

Restores (2) rage on cast and dragon heals for (5)% of its modified HP whenever it destroys a tower.

Runes and Glyphs

Design Intent and Strategy:

Pyrrot is a tactical Warrior dragon that wields the Fell-Relic. Pyrrot is highly adaptive in battle, and can fly like a traditional warrior, or harness the power of its relic to pick off targets as if it were a Hunter.

Emblaze is a damage boost that greatly enhances the breath attack of the dragon. With Emblaze active, Pyrrot can easily burn a down tower in moments.

Fellclaw is a three part attack that Pyrrot can use thanks to the power of its relic. After activating the spell, Pyrrot is able to shoot three attacks: Fellclaw, Fellslash and Fellrend without having to spend additional rage. Each part of the attack is more powerful and covers more area than the last.

For defense, it can use Pyro Plumage to dodge incoming attacks and deal high damage to nearby towers. Pyro Plumage has a high rage cost and is the only defensive option, so it’s very important that Dragonlords use it carefully.

For it’s final spell Pyrrot can call upon its relic to use Grasp of Power, a spell that grants rage and heals it whenever a tower is destroyed while the spell is active. Try combining Grasp of Power with Emblaze and Fellrend to make the most of the heal. With precise target selection, and clever use of Grasp of Power, Pyrrot is capable of immense destruction.

Portrait:

J’elithos- Frost Cursed Dragon

With each day that passes, the ice gets thicker, and the armor feels tighter.

Legendary Ice Invoker

Spells

  • INVOKE: ENCASE - Passive | Yellow | 0 Rage

Damages towers in target area for (18)% of dragon’s modified HP and freezes them for (3) seconds.

  • ICE THORN - Active | White | 1 Rage | 4s Cooldown

Deals (3000%) of dragon’s attack power as damage to target tower and restores (10)% of modified HP.

  • CONJURE FROST - Active | Blue | 1 Rage | 3s Duration | 8s Cooldown

Blocks all projectiles/beams for (3) seconds. Dragon gains (2) rage on use.

  • CHILL - Active | White | 2 Rage | 3s Duration | 8s Cooldown

Dragon flies at (25)% of its base speed, dodges all incoming projectile attacks and supershots for (3) seconds and reloads all of its ammo.

Runes and Glyphs

jrune1

Mythic Ice Invoker

Spells

  • INVOKE: ENCASE - Passive | Yellow | 0 Rage

Damages towers in target area for (18)% of dragon’s modified HP and freezes them for (3) seconds.

  • ICE SPINE - Active | White | 1 Rage | 2s Cooldown

Deals (3000%) of dragon’s attack power as damage to target tower and restores (10)% of modified HP.

  • CONJURE FROST - Active | Blue | 1 Rage | 3s Duration | 8s Cooldown

Blocks all projectiles/beams for (3) seconds. Dragon gains (2) rage on use.

  • REFREEZE - Active | White | 2 Rage | 3s Duration | 6s Cooldown

Dragon flies at (25)% of its base speed, dodges all incoming projectile attacks and supershots for (3) seconds and reloads all of its ammo.

Runes and Glyphs

rune3

Design Intent and Strategy:

J’elithos is an invoker dragon that controls the battlefield with an onslaught of powerful single target projectiles and freezes. Its invoke spell, Invoke: Encase, freezes all towers it hits for a few seconds, and can be used to lock down high priority targets. J’elithos’s main offensive spell is a high damage shard of ice called Ice Spine.

Ice Spine has a very short cooldown period, and with sufficient rage, can be cast rapidly to pick off multiple threats one at a time. Try using Invoke: Encase to lock down one threat, when cast Ice Spine to take out another.

For defense, Je’lithos has two options. First, Conjure Frost creates a barrier that absorbs all attacks and beams for a few seconds. As a secondary effect, this spell grants rage to J’elithos, allowing it to keep on the offensive even while protected.

Its final spell, Refreeze, briefly slows the dragon and dodges projectile attacks for a short period. Casting Refreeze will also refill all of J’elithos’s ammo. Both are powerful defensive spells, but choosing the correct one and making sharp use of the secondary effects is the key to finding success with J’elithos.

Portrait:

Telment - Thought Caster

Mind probing is far easier than interrogating, and yields superior results.

Legendary Wind Sorcerer

Spells

  • HYPNOTIC SUGGESTION - Active | Red | 1 Rage | 2s Duration | 6s Cooldown

Deals (10%) of dragon’s HP as damage. Does not cause buildings to take increased damage. Freezes towers for (2) seconds.

  • SYNAPTIC JOLT - Active | White | 1 Rage | 5s Cooldown | Radius 8, center is radius 4

Fires a projectile that deals (30)% of the dragons modified HP to towers in target area. Targets in the center take triple damage.

  • CONFUSION - Active | White | 1 Rage | 1s Duration | 4s Cooldown | Radius 2

Damages a target tower for (50)% of dragon’s modified HP and freezes it for (1) second.

  • CLOUD MIND - Active | Blue | 1 Rage | 3s Duration | 7s Cooldown

Dodges all non-beam tower attacks and flies (50)% slower for spell’s duration. Dragon gains (2) rage and restore (20)% HP on use.

Runes and Glyphs

Mythic Wind Sorcerer

Spells

  • DOMINATE THOUGHTS - Active | White | 1 Rage | 2s Duration | 6s Cooldown

Deals (10%) of dragon’s HP as damage. Does not cause buildings to take increased damage. Freezes towers for (2) seconds.

  • SYNAPTIC JOLT - Active | White | 1 Rage | 5s Cooldown | Radius 8, center is radius 4

Fires a projectile that deals (30)% of the dragons modified HP to towers in target area. Targets in the center take triple damage.

  • COGNITIVE FOG - Active | White | 1 Rage | 1s Duration | 4s Cooldown | Radius 2

Damages a target tower for (90)% of dragon’s modified HP and freezes it for (1) second.

  • INTERFERENCE - Active | Blue | 1 Rage | 4s Duration | 6s Cooldown

Dodges all non-beam tower attacks and flies (50)% slower for spell’s duration. Dragon gains (2) rage and restore (30)% HP on use.

Runes and Glyphs

Design Intent and Strategy:

Telement is a Sorcerer dragon that fights by controlling the minds of its enemies. Telment wears a mysterious silver helmet pulses with an eerie energy. Its power allows the dragon to Dominate Thoughts of all nearby towers. Freezing their minds, and dealing heavy damage.

Telment’s most powerful attack in Synaptic Jolt, a large area attack that deals triple damage to targets in the center of the blast. Expert Telment fliers are said to be able to aim the attack so precisely, that multiple targets are wiped out from impact in the center.

Cognitive Fog is a single target spell that deals immense damage to a target tower. Even if that tower somehow survives the spell, it will be left disoriented for a moment and unable to attack. A combination of quickly fired Synaptic Jolt and Cognitive Fog can decimate an enemy base before it has time to react.

Telments main defensive spell is Interference, for a few seconds the dragon becomes too hard to focus on and evades all attacks. While in this state it also recovers a large amount of health and rage. Try to use Interference when it’s truly necessary, and take full advantage of the health and rage it can offer. Dragonlords who use Interference too hurriedly don’t often last long.

Portrait:

Durgotth - Sightless Burrower

Peerless in its capacity to sense, locate, and excavate treasure.

Legendary Earth Hunter

Spells

  • DESTABILIZE - Passive | Yellow | O Rage

Passive: Dragon has (25)% increased breath damage.

  • ASSAY - Passive | Yellow | 0 Rage

Gain Bore spell from the last tower your dragon destroyed.

  • BORE - Active | Blue | 2 Rage | 2s Duration | 0s Coodown

Dragon cloaks for (2) seconds and flies at (25)% speed and regains (25)% of its ammo. Can attack and cast spells without breaking the cloak.

  • CLAWED GREEVES PARENT - Active | White | 0 Rage

Cycles through Clawed greaves and Whirling Kick.

  • CLAWED GREEVES- Active | White | 1 Rage | 1s Cooldown

Damages towers in small target area for (2500)% the dragon’s attack power.

  • WHIRLING KICK - Active | Red | 1 Rage | 1s Duration | 4s Cooldown

Dragon dodges all incoming projectile attacks and supershots for (1) seconds, refills (50)% ammo, and deals (14)% of its modified HP as damage to all nearby towers.

  • GANGUE - Active | White | 0 Rage | 5s Cooldown

Dragon heals for (13)% of it’s max HP.

Runes and Glyphs

Mythic Earth Hunter

Spells

  • UNDERMINE - Passive | Yellow | O Rage

Passive: Dragon has (40)% increased breath damage.

  • SURVEY - Passive | Yellow |0 Rage

Gain Burrow spell from the last tower your dragon destroyed.

  • BURROW - Active | White | 2 Rage | 2s Duration | 0s Cooldown

Dragon cloaks for (2) seconds and flies at (25)% speed and regains (25)% of its ammo. Can attack and cast spells without breaking the cloak.

  • CLAWED GREAVES PARENT - Active | White | 0 Rage

Cycles through Clawed greaves and Whirling Kick.

  • CLAWED GREAVES- Active | White | 1 Rage | 1s Cooldown

Damages towers in small target area for (2500)% the dragon’s attack power.

  • WHIRLING KICK - Active | Red | 1 Rage | 1s Duration | 4s Cooldown

Dragon dodges all incoming projectile attacks and supershots for (2) seconds, refills (50)% ammo, and deals (14)% of its modified HP as damage to all nearby towers.

  • QUARRY - Active | White | 0 Rage | 5s Cooldown

Dragon heals for (20)% of it’s max HP and restores (1) rage.

Runes and Glyphs

Design Intent and Strategy:

Durgotth is a tricky Hunter dragon that burrows and fights from below ground. Durgotth has two passive spells, Undermine, which boosts the power of its normal attacks, and Survey. Survey is a spell slot that becomes the spell Burrow whenever the dragon destroys a tower.
When using Burrow, Durgotth digs deep underground where it cannot be targeted by enemy towers, but it can still sense them on the surface. This tremor-sense allows Durgotth to attack and use other spells while under the effect of Burrow, without breaking the effect.

The dragon’s main offensive spell is Clawed Greaves. Using the power of its relic, Durgotth deals massive damage to a building in the targeted area. This spell is a great way to activate Survey because it can instantly destroy a tower. Once Clawed Greaves has been cast it will become Whirling Kick, before cycling back to Clawed Greaves after a short delay.

Whirling Kick deals damage to all nearby towers while also granting brief evasion and restoring a bit of ammo. Be careful not to exhaust these spells while under the effect of Burrow, or Durgotth could find itself above ground with nothing but its breath to fight with.

Durgotths final spell is Quarry, which restores a bit of health and rage. Rule the skies and the earth by maximizing synergies in Durgotths spell repitoire.

Portrait:

Fly on over to the official War Dragons Forums to discuss these new Season branches with the community!

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